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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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Oh yeah, it's all getting superb! I didn't even notice anything wrong with reflections etc.; all was going well but i musta got a corrupt save file or something; it kinda put the graphics in "stoopid" mode; the sky got almost black, everything looked weird, and it slowed to 2 FPS! And no matter what i did (loading other saves, starting new games, exiting and changing card settings, etc.) it wouldn't reset. Re-booted, started new game, it was fine. One of those things i guess but i don't think it had anything to do with the mod. But it's all reversable so i'll just keep playing with it and see what they come out with next!
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#2 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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When i try to enter values like number comma number (0,95) all that appears on the left after saving is the last whole number entered. Any ideas?
Edit: Uhhh, never mind; i guess it's supposed to a decimal, but for some reason in some posts it looks like a comma. Anyway, that's what the voices in my head tell me and i always do what they say. ![]() ![]() |
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#3 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Don't worry. Please wait .I believe Seeadler is sure to finish his great MOD .
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#4 |
Ensign
![]() Join Date: Mar 2007
Posts: 228
Downloads: 3
Uploads: 0
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Hope to hear more on this soon. Really hope this wasn't scraped, looked like it had great promise.
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#5 | |
Canadian Wolf
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#6 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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Can it be loaded up through the generic mod loader or do we have to do a load of manual tweaking?
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#7 |
Lucky Jack
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Mod enabler works fine with this. I used it last night and had no issues.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 | ||
Ensign
![]() Join Date: Mar 2007
Posts: 228
Downloads: 3
Uploads: 0
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#9 |
Watch
![]() Join Date: Aug 2007
Location: Arkansas
Posts: 26
Downloads: 0
Uploads: 0
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Bummer, I get interent at my house tonight and the very first thing I was going to to was download this and LBO. Anyone have any idea how to get my hands on it now that the thread is gone?
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#10 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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[OT]
Quote:
[/OT] I had no problems with the mod (other than the reflections that I fixed with WilhelmTells' solution : Thanks, WT ![]() |
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#11 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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This mod has seafoam texturing problems too. Look at the ocean when the wave state is high and you'll notice repetitive texturing thats probably not what Seeadler had in mind.
I guess he felt a little pressure to get it out. Hopefully all can be fixed soon,cause I REALLY like the seafoam ![]() |
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#12 | |
Rear Admiral
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Now then, since i incorporated the 8KM version of this mod in TM 1.6, can someon eexplain to me, aside from the shadowing issues which i tweaked/fixed, what exactly is the problem with it? |
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#13 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Work combined with my scene.dat file
![]() And Duciums your right it is the same rendering problem with some of the ocean effects as well! The game engine just needs a little more work to make it all look and function right. As to answer your question it is just a mater of blending differn't mod's right now to get what your looking for in the game. Until Seeadler is back with his repairs to the Environment. First install Kriller's work then over it install Seeadler's work then add my Scene.dat file That is the best combination I found although I removed the moon file from the Environmant mod because I like the white Moon look better at night on the new sky line. Nicer reflections on the water as well. Last edited by leovampire; 08-24-07 at 08:24 PM. |
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#14 |
Lucky Jack
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Leo, you shadows look to be correct. Mine are jaggy and do not blur with the water. I tried adding Krillers with this mod and still the same. Still a sweet mod.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#15 | |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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