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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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Due to some small problems with the mod, it is postponed at the moment..
Seeadler is working on it to fix it ! ![]() |
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#2 |
Helmsman
![]() Join Date: May 2005
Location: Finland
Posts: 107
Downloads: 19
Uploads: 0
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But why the threads are deleted?
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#3 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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#4 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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I was playing around with it last nite, mostly adjusting my graphics card settings, and something VERY weird happened that i'd never seen before. I won't go into detail unless i'm asked for troubleshooting etc., but i re-booted my PC and started a new campaign and the problem had gone away (theme song from "Twilight Zone"). I have no idea of the cause but i'm sure it'll be fixed soon. I think we kinda leaned on Seaddler too much to get him to release before he was really ready to. "We must learn patience Daniel-Sahn".:rotfl:
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#5 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Suffolk, Virginia
Posts: 135
Downloads: 0
Uploads: 0
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Yeah I noticed that the reflections of all ships in the surrounding water were messed up. My subs conning tower looked like a picket fence in the reflection, also anything above water when viewed from below the water was not right.
I've been playing with it all morning as his water is beautiful!!!!!! ![]() The Sky boxes rule too! ![]() |
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#6 | |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
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If you like you can do it as well until Seeadler comes with the new version. Apply those 4 values on the scene.dat: ![]()
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Regards, Tell |
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#7 |
Stowaway
Posts: n/a
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Yeah I used the same fix, all reflections seem ok now
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#8 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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![]() Quote:
I played with scene.dat myself, but coult not fix it. Anybody found a fix yet ? Do other people have this same problem ? I have this same problem also with the scene.dat from TM1.6. The only way to fix it is putting the 4 data back to 0 in enviroment in minitweaker. Than it's nice and smooth (only with weird reflections on conning tower) It's the white reflections a few km from the boat ![]() ![]() Last edited by FooFighters; 08-24-07 at 05:14 PM. |
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#9 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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Oh yeah, it's all getting superb! I didn't even notice anything wrong with reflections etc.; all was going well but i musta got a corrupt save file or something; it kinda put the graphics in "stoopid" mode; the sky got almost black, everything looked weird, and it slowed to 2 FPS! And no matter what i did (loading other saves, starting new games, exiting and changing card settings, etc.) it wouldn't reset. Re-booted, started new game, it was fine. One of those things i guess but i don't think it had anything to do with the mod. But it's all reversable so i'll just keep playing with it and see what they come out with next!
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#10 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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When i try to enter values like number comma number (0,95) all that appears on the left after saving is the last whole number entered. Any ideas?
Edit: Uhhh, never mind; i guess it's supposed to a decimal, but for some reason in some posts it looks like a comma. Anyway, that's what the voices in my head tell me and i always do what they say. ![]() ![]() |
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#11 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Don't worry. Please wait .I believe Seeadler is sure to finish his great MOD .
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#12 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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[OT]
Quote:
[/OT] I had no problems with the mod (other than the reflections that I fixed with WilhelmTells' solution : Thanks, WT ![]() |
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