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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
Uploads: 0
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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@skwasjer, would this be possible to do?
http://www.subsim.com/radioroom/show...54&postcount=4 Cheers! |
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#3 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Yes, it is possible. It was also asked some weeks ago I think... I've already had that in my mind for a long time, but due to complexity (S3D is a bit more complex that other tools around
![]() It's basically an undo/redo mechanism. Maybe I'll build one after the other priorities are implemented, and the program is stable enough to be beta. ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Of course!. I think you are absolutely right about the priorities. I think a function like the text stuff could be implemented even much later...like a patch or update of the final release. You are doing great things with S3D man!
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#5 |
Pacific Aces Dev Team
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Finally, I have been able to try the program out. It is very nice and handy to have a tool like that. Great work, thanks.
A couple of comments, suggestions if I may: 1. In present version all the nodes are represented by folders. There is no distinction between nodes which have or do not have daughter nodes. Therefore, to find that out, it is necessary to go through all the folders which is somewhat inconvenient. 2. Would be nice to be able to export a few chunks at once by selecting them with the help of Ctrl key. |
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#6 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() Quote:
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#7 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
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Skwasjer,
With regard to of the format of the construction file 3D, Bump and Occlusion, for import format, is necessary 3D Studio format? |
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