SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-06-07, 12:59 PM   #1
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

that might take me a while...
but do you want screenies of the error or the tex's ?

maybe i can just give a sombody the texture file to pack into a dat...
gimpy117 is offline   Reply With Quote
Old 08-06-07, 01:42 PM   #2
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

tex's
TheDarkWraith is offline   Reply With Quote
Old 08-06-07, 02:32 PM   #3
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

yeah i made the textures, but i can't get them packed in a dat....
gimpy117 is offline   Reply With Quote
Old 08-06-07, 07:34 PM   #4
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
Default

You could try my tool (sig) if you haven't already. It's still not recommended to use for public mods though as it's an alpha version... You can report problems in the thread in my sig.
skwasjer is offline   Reply With Quote
Old 08-06-07, 09:22 PM   #5
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

thanks, maybe you'll see the vesikko on the waves soon

the only catch is that the vesikko has a diffrent conning tower, but i don't know if it was on during the early war

can anybody research this?
gimpy117 is offline   Reply With Quote
Old 08-07-07, 01:52 AM   #6
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default

Hi gimpy it may be a bit late but I recieved this advice to forward to
you from privateer.

such as it is here it is .
M

[quote]Tell him his image must be a tga and it's probably to big.
Scale it down.
[quote]
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote
Old 08-07-07, 08:39 AM   #7
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

I started playing around with unpacking/packing objects and all. I can get them unpacked with pack3D no problem. I can import them into Wings3D (but can't into Maya) and adjust/manipulate them to what I want. I then export them from Wings3D as an OBJ but then can't get pack3D to import it.
When I view the OBJ file exported from Wings3D it doesn't say anything about # of triangles used whereas the files exported by pack3D always do. Could this be why?
Another question: you import your object into Wings3D (from pack3D's export all) now how do you get the texture to show on the object?
TheDarkWraith is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.