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#1 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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Those 3 files do control the lightning.
I think you need to look elsewhere, maybe the Environment settings. I reckon the improved environmental effects in SH4 are affecting the lightning. What do they look like with all the filters off? Also, don't forget that the files are DDS and as such, the further away the lightning is rendered the game will use the reduced version (are they dds is SH4?).
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Surprisingly they are TGA's. One of the 1st thing i looked at.
Environment settings might be a lead. Did not yet check that stuff. Will have a look. Thanks! |
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#3 |
Lucky Jack
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Just a though, check if the alpha channel of the lighting .tga is messed up. If it's solid white or close to solid white, it there's no problem. But if it's very very very transparent white that you can barely see, then that's the problem.
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#4 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
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Moin CC,
have you checked the selfillumination bytes in the tga´s properties section? Regards, DD
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#5 |
Sea Lord
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Cheers guys, just home here and will start digging
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#6 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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In the TGA itself or do you mean in the particles.dat or... Cheers! |
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#7 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
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I think DD means some bytes part of the self illumination chunk, or material chunk that references the tga? My tool does not display them atm though...
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#8 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Ahhh, cheers. will digg
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#9 |
Black Magic
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I took apart the funnel_smoke used in particles.dat and found that it used the material DE6E9B8F8621FB6C for the smoke. I found this in the materials.dat and here's the entry before the tga file that's packed in:
02 00 00 00 00 00 00 00 36 00 00 00 DE 6E 9B 8F 86 21 FB 6C 23 FF FF FF 00 E5 E5 E5 00 3F 00 00 1D 85 00 00 2C 00 01 00 E8 91 06 40 00 00 00 00 53 6D 6F 6B 65 5F 76 6F 6C 75 6D 30 32 2E 74 67 61 00 Is the highlighted yellow the self illumination bytes? If so, how do you read this? If it's not, what is this and how do you read it? EDIT: Stupid me! I knew what the second highlighted text was! I have removed it now. So the question remains what is the above highlighted text? DD, help! What are these highlighted things? I can't make sense of it. Not trying to highjack this thread but since self illumination bytes were brought up I thought I'd ask. If you'd like to see what Visio can do then look here: http://rapidshare.com/files/46583793...visio.jpg.html The text is small because the breakdown of funnel_smoke was big! It's just to give you an idea of what you can do with it. Last edited by TheDarkWraith; 08-02-07 at 03:09 PM. |
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