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Old 06-04-07, 07:12 AM   #1
Mraah
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V1.22 Changes

1. Anvart's FX change.
2. Working radar set

I'll need time to change the grid layouts and masks.

EDIT : Pending Anvart's permission to include his changes.
EDIT : Hmm, can't seem to get it to work.


Mraah

Last edited by Mraah; 06-04-07 at 09:15 AM.
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Old 06-04-07, 09:48 AM   #2
Bando
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Mraah, Anvart, Redwine and the other modders,

All of you are doing such a good job, you give people so many options that I am confused.

All the radarscreen updates on this thread are good, and now Anvart adds to the discussion with yet another good one, even with radar noise.

Decisions, decisions.:hmm:

Hope you can get a solution that's satisfying all of you great modders.

Thanks for all your work, all of you

Bando
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Old 06-04-07, 09:52 AM   #3
Redwine
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Quote:
Originally Posted by Mraah
V1.22 Changes

1. Anvart's FX change.
2. Working radar set

I'll need time to change the grid layouts and masks.

EDIT : Pending Anvart's permission to include his changes.
EDIT : Hmm, can't seem to get it to work.


Mraah
I like the yet done PPI masks, but i like the Anvarts elimination of the tex word "Range".... with the .act file...
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Old 06-04-07, 01:18 PM   #4
akdavis
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nevermind.
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Old 06-04-07, 05:40 PM   #5
Mraah
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V1.22 WIP Report :

First, I'd like to say, this version would not be possible without Anvart's new RadarSweep release. Thank you Anvart!!

Expected changes (subject to change):

1. Anvart's PPIRadarPS.fx ; I may create a 3rd generation fx file with reduced noise effect ... has yet to be tested.

2. Original v1.21 PPI + Redwine PPI + LukeFF PPI / (4 total) ; excluding my range scale variants.

3. Two background variants - (1) black/green (2) blue/green

Note (1) : I will keep the original v1.21 release available as a seperate d/l in case skippers want to experiment on their own, ie mix/match.
Note (2) : Anvarts SHcontrollerACT mod will not be included. In later versions, as an option, I may include a seperate folder containing his ACT file with original readme, pending his permission.
Note (3) : Remember, I'm a new modder so I want to assure it's done properly.

Here's a few screen shots of WIP so far (using Anvarts SHcontrollerACT mod and Redwines Small contact mod):

(1) - Post Proccessor OFF / Noise OFF
Dark Blue Azimuth / Dimmer Range Circle / Blue-Green background


View with A-Scope

------------------------------------------------------------------------------
------------------------------------------------------------------------------

(2) - Post Proccessor ON / Noise OFF
Dark Blue Azimuth / Dimmer Range Circle / Blue-Green background


Wide with A-Scope



Suggestions welcome.

Mraah
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Old 06-04-07, 07:32 PM   #6
LukeFF
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Mraah, those blue circles and the new background color look good. Keep it up!
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Old 06-04-07, 09:29 PM   #7
Mraah
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V1.22 WIP report #2

Have a look at this Green/Dark background effect. In technician terms, I turned the gain down for the CRT.

Two test screens ;
(1) sweep/contacts @ 100%. Background darkened but still green.
(2) sweep/contacts @ 80%. Grid overlay @ 110% (can't really notice, needs a bit more gain.

(1) sweep/contacts @ 100%


(2) sweep/contacts @ 80%. Grid overlay @ 110%


Wide Screen of #1 above to show A-Scope



Suggestions?

Mraah
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Old 06-04-07, 11:09 PM   #8
Mraah
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Something completly real?

Getting closer ....

LukeFF found a pic of an SV PPI scope. So far, it's the best we've got ....



Compare to this PPI I slapped together :


The grid could be brighter ... could be cleaner ... but it has that faded, coffee laiden, finger print rub kinda look ... eh? By the way, the sweep/contacts/text are @ 80% using a slightly brighter green background effect.

EDIT : I have a variant with azimuth ###.

Suggestions?

EDIT : I have one .... marks like this ">" and "<" at 30 degree increments. Bigger "{" @ 0,90,180,270.

Mraah
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Old 06-05-07, 01:46 AM   #9
donut
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Quote:
Originally Posted by Mraah
V1.22 WIP report #2

Have a look at this Green/Dark background effect. In technician terms, I turned the gain down for the CRT.

(1) sweep/contacts @ 100%




Suggestions?

Mraah
Very accurate, The idea presented in PM.,Your Tani-sh picture,is real scope,gain off. We had a tunnel hood, on the Bridge unit,that made the CRT.look exactly like this Image. USCGC Spencer-WWII Cutter./327 ft. Escort,out of Statin Island.NY.
Now,link--------------for this,& zoom in feature Vanilla/real life Ops. Astounding effort ! Happy camper,Thxs.,donut
Hope land return will be included in patch 1.03,(necessary in all those Islands) For orentation,& aid to navagation.

Last edited by donut; 06-06-07 at 06:41 AM.
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Old 06-05-07, 03:23 AM   #10
Anvart
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Quote:
Originally Posted by Mraah
V1.22 WIP Report :
...
Expected changes (subject to change):

1. Anvart's PPIRadarPS.fx ; I may create a 3rd generation fx file with reduced noise effect ... has yet to be tested.
...
Mraah
You reduce noise effect in vain (it's badly)...
Look my thread and try ...
In dynamics noise effect (Dev's idea and realization, my edit) looks very well...
The citation:
"In SH4 Radar Noise mode must to be switched by hardcode (electromagnetic interference or radar damage events) ...
If you wish to test Radar Noise mode, write double slash (in a green circle on picture) ..."



You try to destroy Dev's idea ...?
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Old 06-05-07, 08:51 PM   #11
Mraah
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Quote:
Originally Posted by Anvart
You reduce noise effect in vain (it's badly)...
Look my thread and try ...
In dynamics noise effect (Dev's idea and realization, my edit) looks very well...
The citation:
"In SH4 Radar Noise mode must to be switched by hardcode (electromagnetic interference or radar damage events) ...
If you wish to test Radar Noise mode, write double slash (in a green circle on picture) ..."

You try to destroy Dev's idea ...?
Anvart,

Thank you for your interest .

I don't want to totally destroy the Dev's idea, just enhancing it .

My idea was to apply a small amount of overall noise and to apply large amounts in the sweep arc to represent wave reflection, ground/sea clutter, anonymous propagation. I'm trying to eliminate the overall noise, but to no avail. In reality, I believe small amounts of noise were seen, ie ocean wave spraying on antenna, etc.

To accomodate the Dev's idea I've increased the damage noise effect :

Old -- color=color+(noise.r-0.5f)*0.5f
New - color=color+(noise.r-0.5f)/0.7f

Screen shots of latest WIP :



DAMAGE SIMULATION = Noise 142%


EDIT : I know the damage noise is a bit harsh, but it's broken captain!!
EDIT : The above damage noise is a simluation at this point in time. The test sub is leaving the dock now for a live test.

Suggestions/Comments?

Thank you.

Mraah

Last edited by Mraah; 06-05-07 at 10:00 PM.
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Old 06-05-07, 09:01 PM   #12
castorp345
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brilliant work, Mraah!

'can't wait for 1.22!!

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Old 06-06-07, 05:26 AM   #13
Anvart
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Quote:
Originally Posted by Mraah
Quote:
Originally Posted by Anvart
You reduce noise effect in vain (it's badly)...
Look my thread and try ...
In dynamics noise effect (Dev's idea and realization, my edit) looks very well...
The citation:
"In SH4 Radar Noise mode must to be switched by hardcode (electromagnetic interference or radar damage events) ...
If you wish to test Radar Noise mode, write double slash (in a green circle on picture) ..."

You try to destroy Dev's idea ...?
Anvart,

Thank you for your interest .

I don't want to totally destroy the Dev's idea, just enhancing it .

My idea was to apply a small amount of overall noise and to apply large amounts in the sweep arc to represent wave reflection, ground/sea clutter, anonymous propagation. I'm trying to eliminate the overall noise, but to no avail. In reality, I believe small amounts of noise were seen, ie ocean wave spraying on antenna, etc.

To accomodate the Dev's idea I've increased the damage noise effect :

Old -- color=color+(noise.r-0.5f)*0.5f
New - color=color+(noise.r-0.5f)/0.7f

Screen shots of latest WIP :



DAMAGE SIMULATION = Noise 142%


EDIT : I know the damage noise is a bit harsh, but it's broken captain!!
EDIT : The above damage noise is a simluation at this point in time. The test sub is leaving the dock now for a live test.

Suggestions/Comments?

Thank you.

Mraah
Good work, Mraah. ... But it's not for me ...
I do not like your big noise ...
You can do all as that you represent yourself.
I have written my opinion only ...
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Last edited by Anvart; 06-06-07 at 03:44 PM.
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Old 06-06-07, 11:54 PM   #14
MONOLITH
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Quote:
Originally Posted by Mraah

Screen shots of latest WIP :



Suggestions/Comments?

Thank you.

Mraah


Awesome stuff Mraah.

I really appreciate your efforts.
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