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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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V1.22 Changes
1. Anvart's FX change. 2. Working radar set I'll need time to change the grid layouts and masks. EDIT : Pending Anvart's permission to include his changes. EDIT : Hmm, can't seem to get it to work. ![]() Last edited by Mraah; 06-04-07 at 09:15 AM. |
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#2 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Mraah, Anvart, Redwine and the other modders,
All of you are doing such a good job, you give people so many options that I am confused. ![]() All the radarscreen updates on this thread are good, and now Anvart adds to the discussion with yet another good one, even with radar noise. ![]() Decisions, decisions.:hmm: Hope you can get a solution that's satisfying all of you great modders. Thanks for all your work, all of you ![]() Bando |
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#3 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#4 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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nevermind.
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-AKD |
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#5 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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V1.22 WIP Report :
First, I'd like to say, this version would not be possible without Anvart's new RadarSweep release. Thank you Anvart!! Expected changes (subject to change): 1. Anvart's PPIRadarPS.fx ; I may create a 3rd generation fx file with reduced noise effect ... has yet to be tested. 2. Original v1.21 PPI + Redwine PPI + LukeFF PPI / (4 total) ; excluding my range scale variants. 3. Two background variants - (1) black/green (2) blue/green Note (1) : I will keep the original v1.21 release available as a seperate d/l in case skippers want to experiment on their own, ie mix/match. Note (2) : Anvarts SHcontrollerACT mod will not be included. In later versions, as an option, I may include a seperate folder containing his ACT file with original readme, pending his permission. Note (3) : Remember, I'm a new modder so I want to assure it's done properly. Here's a few screen shots of WIP so far (using Anvarts SHcontrollerACT mod and Redwines Small contact mod): (1) - Post Proccessor OFF / Noise OFF Dark Blue Azimuth / Dimmer Range Circle / Blue-Green background ![]() View with A-Scope ![]() ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ (2) - Post Proccessor ON / Noise OFF Dark Blue Azimuth / Dimmer Range Circle / Blue-Green background ![]() Wide with A-Scope ![]() Suggestions welcome. ![]() |
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#6 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Mraah, those blue circles and the new background color look good. Keep it up!
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#7 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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V1.22 WIP report #2
Have a look at this Green/Dark background effect. In technician terms, I turned the gain down for the CRT. Two test screens ; (1) sweep/contacts @ 100%. Background darkened but still green. (2) sweep/contacts @ 80%. Grid overlay @ 110% (can't really notice, needs a bit more gain. (1) sweep/contacts @ 100% ![]() (2) sweep/contacts @ 80%. Grid overlay @ 110% ![]() Wide Screen of #1 above to show A-Scope ![]() Suggestions? ![]() |
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#8 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Something completly real?
Getting closer .... LukeFF found a pic of an SV PPI scope. So far, it's the best we've got .... ![]() Compare to this PPI I slapped together : ![]() The grid could be brighter ... could be cleaner ... but it has that faded, coffee laiden, finger print rub kinda look ... eh? By the way, the sweep/contacts/text are @ 80% using a slightly brighter green background effect. EDIT : I have a variant with azimuth ###. Suggestions? EDIT : I have one .... marks like this ">" and "<" at 30 degree increments. Bigger "{" @ 0,90,180,270. ![]() |
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#9 | |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Quote:
![]() ![]() Now,link--------------for this,& zoom in feature ![]() Hope land return will be included in patch 1.03,(necessary in all those Islands) For orentation,& aid to navagation. Last edited by donut; 06-06-07 at 06:41 AM. |
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#10 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Look my thread and try ... In dynamics noise effect (Dev's idea and realization, my edit) looks very well... The citation: "In SH4 Radar Noise mode must to be switched by hardcode (electromagnetic interference or radar damage events) ... If you wish to test Radar Noise mode, write double slash (in a green circle on picture) ..." ![]() You try to destroy Dev's idea ...?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#11 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Thank you for your interest ![]() I don't want to totally destroy the Dev's idea, just enhancing it ![]() My idea was to apply a small amount of overall noise and to apply large amounts in the sweep arc to represent wave reflection, ground/sea clutter, anonymous propagation. I'm trying to eliminate the overall noise, but to no avail. In reality, I believe small amounts of noise were seen, ie ocean wave spraying on antenna, etc. To accomodate the Dev's idea I've increased the damage noise effect : Old -- color=color+(noise.r-0.5f)*0.5f New - color=color+(noise.r-0.5f)/0.7f Screen shots of latest WIP : ![]() DAMAGE SIMULATION = Noise 142% ![]() EDIT : I know the damage noise is a bit harsh, but it's broken captain!! EDIT : The above damage noise is a simluation at this point in time. The test sub is leaving the dock now for a live test. Suggestions/Comments? Thank you. ![]() Last edited by Mraah; 06-05-07 at 10:00 PM. |
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#12 |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
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brilliant work, Mraah!
'can't wait for 1.22!! ![]()
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my diminutive mod contributions new chronometer thermalizer Japanese wartime radio pack Japanese traditional radio pack new radio new ordnance what color is your torpedo aye, sir! sound mod |
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#13 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
![]() I do not like your big noise ... You can do all as that you represent yourself. I have written my opinion only ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 06-06-07 at 03:44 PM. |
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#14 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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![]() Quote:
Awesome stuff Mraah. ![]() I really appreciate your efforts. ![]()
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