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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
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#2 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
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Perhaps the view distance limitation has to do with balancing multiplay??
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#3 | |
Grey Wolf
![]() Join Date: Apr 2005
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No, just a BS limitation inherited from original SH3. It was modable tho, but at performance cost. Im really thinking about cancelling my pre-order right now. Seems the game is shipping in poor shape.
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#4 |
Watch Officer
![]() Join Date: Jun 2006
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They have been touting a 20km (or 20 miles) vis range for sh4 on the forums for some time now, for it to be released with an existing 8km range and metric without imperial is a disgusting display of corporate arogance from UBi. Especially when its rather easy to make it 16km as shown by the mod for sh3.
They should have delayed the game atleast to provide the things they have prommised. "^#%$ the user, we are UBi$soft!" Im disapointed in Ubi they really dont seem to care about reputation. |
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#5 | |
Grey Wolf
![]() Join Date: Apr 2005
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Back to the topic: How do I increase my horizon?
__________________
"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#6 | |
Lucky Jack
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#7 |
Ace of the deep .
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I think maybe that when the devs say 20klm visibility means how far the player can see but the AI is still the same 8klms . Look at the mountains in some of the screen shots , definately more than 8000mts .
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#8 |
Grey Wolf
![]() Join Date: Feb 2003
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sorry excuse my maths so how many metres in a mile then i thought it was 1000?
ive read a book called iron coffins written by a uboat commander who said that smoke stacks could be spotted up to 20 miles out on a good day. i mean really, how hard can it be to implement and the argument about affectin game performance doesnt cut it. id be happy to just to see black lines to simulate smoke at that distance or even just a darker patch of sky to simulate it. we wont know for sure until more people have the game for sure i guess. i really hope this 8km range isnt so |
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#9 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
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#10 |
Torpedoman
![]() Join Date: Feb 2004
Location: Here, sometimes there
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I was finding contacts discovered in the permafog at about 7.5, whether thats miles or KM I don't know.
The perma fog was a real dissapointment...
__________________
It all started with a goat, a golf club and a pack of Marlboro Red's... |
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#11 | |
Ace of the Deep
![]() Join Date: Apr 2005
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1 mi = 1.61 km = 1,610 m 1 nm = 1.852 km = 1,852 m = 1.15 mi |
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#12 |
Blade Master
![]() Join Date: Jan 2002
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The visibility fix for SHIII works for SHIV.
Unlike SHIII doubling the visibility from 8000 to 16,000 metres does not bring with it a large performance hit. In fact it is almost non existent. On medium quality with the SHIV 8000 metre world I get at 1024 x 768 (windowed) 27 frames per second, with the 16,000 metre world I get 25 frames per second! When I put the horizon out to 24,000 metres my frame rate hit was 20%, i.e. from 25 to 20 frames with the medium graphic settings as per the options menu. My computer is a P4 2.6, 1Gb memory with a ATI 9800 Pro 256Mb video card running 2 x 21” monitors. So it is far from flash or even meeting recommended requirements. The formula for visual distance to the horizon based on the height of eye is: Distance (nm) = 1.14 x sqrt(height of eye in feet) This formula can be found here with an accompanying table of visual distances based on height of eye: http://www.eagleoiltankers.co.uk/def...seahorizon.htm In the real world, based on clear day under normal conditions, a person standing on the conning tower deck at an assumed height of 30 feet would have the horizon appear at a distance of 11,000 metres or 6.3 nautical miles. At a distance fractionally less than the horizon, we can expect to see all the ship down to the water line. Just it will be really really tiny… For a ship which is over the horizon, say the Large Modern Composite Freighter with a mast height of 100 feet, we could theoretically expect to see the top of the masts when the ship is 24,000 metres (13.1 nautical miles) away. Of course realistically this would probably be closer to 20,000 metres (10.7 nautical miles). For 16K change the ZMax value from 1000 to 2000 For 24K change the ZMax value from 1000 to 3000 Note that this is just a player visual tweak and does not make the AI see any further than it currently does. For the AI it will require the sensors.dat and the ai_sensors.dat along with the releveant cfg files to be adjusted. Credit for the SHIII 16k world in alphabetical order is Kpt. Lehmann, Manuel Ortega, Marhkimov, Redwine, Rulle34, Seeadler and others I may have forgotten. |
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#13 | |
Born to Run Silent
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#14 |
Captain
![]() Join Date: Jan 2004
Posts: 498
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Hmm, a 8km vis cap is a bit disappointing. I was really hoping to get a thoroughly developed game and not just a prettier re-make of SHIII. When targets begin getting thin late in the war, long range detection will be the only way to make contact at times.
So often I read of subs catching the thin, whispy glimpse of smoke on the horizon with no idea what it was, then spending half the day chasing the smoke down to determine what it is and kill it. What amazes me is that they coul dset up accurate target solutions from just smoke. They could determine speed, track, range, etc...from just smoke! Granted it took time and periodic data input to get it eventually. |
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#15 | |
Grey Wolf
![]() Join Date: Apr 2005
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__________________
"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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