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Old 03-19-07, 12:06 PM   #1
Spaxspore
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Quote:
Originally Posted by P_Funk
Quote:
Originally Posted by hyperion2206
Quote:
Originally Posted by Immacolata
Tell me I am wrong and that Ubi DID fix the laughably low visual range of SH3 (8000m visibility on a clear day on a paperflat ocean 4TW).
You're wrong! A dev said in an interview that was posted on the German Sh4 site that they have 20km visibility.


*after a long pause and a deep breath*

"I'm going to need more RAM."
After havein in game experiance i can safely say i 8km for any contact. Not 20, dont know about land or what not but for ship contacts with realistic sensors on i only pick up ships visually at 8000m or closer
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Old 03-19-07, 12:30 PM   #2
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No AA and now this. Sigh. What is next, they recycled all the sounds from SH3? I think this 8000 meter thing is a big deal to me. It was in SH3. If you cannot spot smoke plumes from far away how are you supposed to see enemy ships when not using that hacker map "gods eye view"?

Quote:
Originally Posted by Hyperion2206
You're wrong! A dev said in an interview that was posted on the German Sh4 site that they have 20km visibility.
Screenshot or it didn't happen.
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Old 03-19-07, 12:33 PM   #3
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Hello mates. I have seen ships at about 12 km in ideal conditions, smoke first.
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Old 03-19-07, 12:50 PM   #4
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Originally Posted by Kruger
Hello mates. I have seen ships at about 12 km in ideal conditions, smoke first.
Sounds good! IS there a weather forecast still? Haven't hear anyone mentioning it.
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Old 03-19-07, 01:00 PM   #5
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Originally Posted by Immacolata
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Originally Posted by Kruger
Hello mates. I have seen ships at about 12 km in ideal conditions, smoke first.
Sounds good! IS there a weather forecast still? Haven't hear anyone mentioning it.

yes if u mean by askin the watch officer the weather outside
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Old 03-19-07, 12:50 PM   #6
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Quote:
Originally Posted by Kruger
Hello mates. I have seen ships at about 12 km in ideal conditions, smoke first.
...and that is 50% more than 8000 - so there.


...but 40% less than 20000.
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Old 03-19-07, 12:56 PM   #7
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I cannot tell you anything about the weather forecast. If it is there....I have failed in finding it yet.
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Old 03-19-07, 05:09 PM   #8
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Quote:
Originally Posted by Immacolata
No AA and now this. Sigh. What is next, they recycled all the sounds from SH3? I think this 8000 meter thing is a big deal to me. It was in SH3. If you cannot spot smoke plumes from far away how are you supposed to see enemy ships when not using that hacker map "gods eye view"?

Quote:
Originally Posted by Hyperion2206
You're wrong! A dev said in an interview that was posted on the German Sh4 site that they have 20km visibility.
Screenshot or it didn't happen.
Since I don't have the game I can't prove it. We just have the word of a dev. I could give you the link to the interview but that wouldn't help you or do you speak German?
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Old 03-19-07, 05:18 PM   #9
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Perhaps the view distance limitation has to do with balancing multiplay??
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Old 03-19-07, 05:28 PM   #10
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Originally Posted by RickC Sniper
Perhaps the view distance limitation has to do with balancing multiplay??

No, just a BS limitation inherited from original SH3. It was modable tho, but at performance cost.

Im really thinking about cancelling my pre-order right now. Seems the game is shipping in poor shape.
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Old 03-20-07, 03:07 AM   #11
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They have been touting a 20km (or 20 miles) vis range for sh4 on the forums for some time now, for it to be released with an existing 8km range and metric without imperial is a disgusting display of corporate arogance from UBi. Especially when its rather easy to make it 16km as shown by the mod for sh3.

They should have delayed the game atleast to provide the things they have prommised.

"^#%$ the user, we are UBi$soft!"

Im disapointed in Ubi they really dont seem to care about reputation.
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Old 03-21-07, 03:27 AM   #12
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Quote:
Originally Posted by DaMaGe007
Im disapointed in Ubi they really dont seem to care about reputation.
They want to beat EA. They think that by being sufficient evil they will beat EA in their own game. Maybe they forget that EA releases some of the most well tested and bugfree pc games. Start with that Ubi, you already have the corporate greed/evil theme in place.

Back to the topic:

How do I increase my horizon?
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Old 03-19-07, 05:19 PM   #13
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sorry excuse my maths so how many metres in a mile then i thought it was 1000?
ive read a book called iron coffins written by a uboat commander who said that smoke stacks could be spotted up to 20 miles out on a good day.

i mean really, how hard can it be to implement and the argument about affectin game performance doesnt cut it. id be happy to just to see black lines to simulate smoke at that distance or even just a darker patch of sky to simulate it.

we wont know for sure until more people have the game for sure i guess. i really hope this 8km range isnt so
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Old 03-19-07, 05:24 PM   #14
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Quote:
Originally Posted by Laffertytig
sorry excuse my maths so how many metres in a mile then i thought it was 1000?
ive read a book called iron coffins written by a uboat commander who said that smoke stacks could be spotted up to 20 miles out on a good day.

i mean really, how hard can it be to implement and the argument about affectin game performance doesnt cut it. id be happy to just to see black lines to simulate smoke at that distance or even just a darker patch of sky to simulate it.

we wont know for sure until more people have the game for sure i guess. i really hope this 8km range isnt so
There accounts of smoke stacks being seen over 20 miles or so but you've got to keep in mind that they were really hard to see. I guess it's impossible to see this on a screen and that could be a reason why the devs did not bother to include it.
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Old 03-19-07, 09:39 PM   #15
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I was finding contacts discovered in the permafog at about 7.5, whether thats miles or KM I don't know.

The perma fog was a real dissapointment...
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