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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GWX Project Director
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@Raf1394 and all concerned parties.
The white noise (created by millions of bubbles) following the detonation of depth charges in SH3 is not modeled. Neither is it modeled via workarounds in any really meaningful way in any of the megamods. If you are going to flank after detonations, you may well be broadcasting your position to the enemy. Propeller noise on the other hand is modeled in SH3 and is modeled quite well in GWX-KC. When you are in their baffles... it is their own engine noise that works against the ASW vessels hearing you after their DC attack run. If another vessel is holding contact.... being in the baffles of the attacking ship has far less benefit. Have it in the front of your mind to be doing three things when you get caught out. Get deep Get quiet Get 'narrow' (avoid being broadside to your hunter as best you can) All three may be considered to be generally the same value in ranking. |
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#2 | |
Mate
![]() Join Date: Jan 2013
Posts: 54
Downloads: 26
Uploads: 0
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Thanks for the clarification, I understand now that I was going flank for too long, I will adapt my tactics accordingly. Cheers. |
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#3 |
Gefallen Engel U-666
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Igor_EJ!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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I played it for some evenings and I like to say that I enjoy it very much!
![]() Last edited by rik007; 02-28-25 at 03:58 PM. |
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#5 | |
GWX Project Director
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#6 |
Bilge Rat
![]() Join Date: Feb 2020
Location: Federal Republic of Germany
Posts: 1
Downloads: 52
Uploads: 0
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Hallo to you all!
First of all, the mod is great and I'm enjoying it so far! But for some reason I'm not able to hear ship explosions. The ship explodes and it's dead silent, despite being right next to it. Is this a bug or did i fail to install the mod correctly? I've rewatched Wolfpacks guide multiple times and I'm pretty sure I installed it correctly. Everything else works as intended. Just the explosion sounds don't. Thank you and continue your great work! (edit: I tested it and it only happens with the enhanced special effects submod. Without it the sound works perfectly fine.) Last edited by Nilslp23; 03-01-25 at 10:42 AM. |
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#7 | |
Watch
![]() Join Date: Dec 2013
Posts: 21
Downloads: 492
Uploads: 0
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#8 |
GLOBAL MODDING TERRORIST
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The Baza_FX.dat was pulled from SH5. It may have had the ID's changed but the ParticalGenerator stuff was NOT fixed for SH3.
SH5 uses a different ParticalGenerator set up then SH3. A look with S3D will show that. Kind of surprised it don't crash the whole Game. There's 94 wrong ParticalGenerators that came dorectly from SH5. And there's 24 EffectsProximity Controllers. SH3 does not have that! Strictly SH5 stuff right there. Totally amazed that was missed by someone! ![]() Last edited by Jeff-Groves; 03-04-25 at 04:03 PM. |
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#9 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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That about the frequency for me too. I've been playing SH3 since 2007 and I still play many different MagaMods as you can see from my signature. I have never seen this bug until now. It.s so infrequent and has an easy solution, it's no big deal. I'm enjoying KC.
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#10 |
Mate
![]() Join Date: Aug 2012
Location: Canada
Posts: 57
Downloads: 124
Uploads: 0
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Anyone else having some CTD for KC GWX? Tried loading save before I died (went to the washroom and crashed into an island oops), but the career keeps crashing to desktop. Have got the steibler patch applied, tried the basic4gb patch then applied steibler., admin privileges and compatibility to windows 8, applied it to the base game in my steam folder too. Tried through the exe and sh3 commander, tried increasing the virtual ram
Really don’t want to lose this career. system specs are: Processor Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 2.60 GHz Installed RAM 16.0 GB (15.9 GB usable) System type 64-bit operating system, x64-based processor Windows 10 pro Dell XPS15 9550 NVIDIA GeForce GTX 960M |
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#11 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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I don't even get that far. In career mode, I sometimes get to the start of the game, and sometimes not. Sometimes it immediately CTDs after the loading screen goes away. Other times, I can get to the nav map screen and plot a course. If I attempt to go to the bridge or look at the external view, it freezes and CTDs. Intel i7-13700 @ 2.10GHz 32.0 GB (29.7 GB usable) Windows 11 Pro 24H2 Dell XPS 8960 Intel Arc A770 Driver Version 32.0.101.6129 After crashing, the Event Viewer reports an error with the graphics driver, listed below. Sometimes it also reports an error with kernel.dll prior to the graphics driver error. Faulting application path: D:\SH3\SilentHunterIII-KXE\sh3.exe Faulting module path: D:\SH3\SilentHunterIII-KXE\Kernel.dll Faulting application path: D:\SH3\SilentHunterIII-KXE\sh3.exe Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\iig d_dch_d.inf_amd64_83a870c0977cbe2b\igd9trinity32.d ll |
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#12 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,184
Downloads: 279
Uploads: 0
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Have you tried reinstalling Directx Jun2010 Redistributable.? I have no experience with Intel ARC, only Intel I toyed with was the chip on the CPU. If it is an ARC driver thing I'm sorry not much I can say. Last edited by Fubar2Niner; 03-01-25 at 06:29 PM. |
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#13 |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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#14 | |
Join Date: Feb 2020
Posts: 1
Downloads: 53
Uploads: 0
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#15 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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I might try and see if my older PC (with a Radeon video card) will run it. It currently has an install of GWX 3.0 with a ton of mods including the MFM and the ARB WS GUI and was rock solid (but is on Win7). Another clue seems to be that my current PC had trouble with GWX 3.0 and non-GWX 3.0 with the ARB WS GUI and other newer 1920x1080 GUIs, but a GWX 3.0 install with the Ahnenerbe WS GUI is stable. I'm curious as to what makes the d3d files packaged as part of the Ahnenerbe GUI ok and whether there is a certain version that could be put in to this Knights Cross Edition. Or, maybe I'm just screwed and won't get to play this version of SH3 without installing a new AMD or Nvidia card. |
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