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Old 02-27-25, 02:25 PM   #1
Kpt. Lehmann
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@Raf1394 and all concerned parties.

The white noise (created by millions of bubbles) following the detonation of depth charges in SH3 is not modeled.

Neither is it modeled via workarounds in any really meaningful way in any of the megamods.

If you are going to flank after detonations, you may well be broadcasting your position to the enemy.

Propeller noise on the other hand is modeled in SH3 and is modeled quite well in GWX-KC. When you are in their baffles... it is their own engine noise that works against the ASW vessels hearing you after their DC attack run.

If another vessel is holding contact.... being in the baffles of the attacking ship has far less benefit.

Have it in the front of your mind to be doing three things when you get caught out.

Get deep
Get quiet
Get 'narrow' (avoid being broadside to your hunter as best you can)

All three may be considered to be generally the same value in ranking.
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Old 02-28-25, 09:03 AM   #2
Kirienko
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Quote:
Originally Posted by Kpt. Lehmann View Post
@Raf1394 and all concerned parties.

The white noise (created by millions of bubbles) following the detonation of depth charges in SH3 is not modeled.

Neither is it modeled via workarounds in any really meaningful way in any of the megamods.

If you are going to flank after detonations, you may well be broadcasting your position to the enemy.

Propeller noise on the other hand is modeled in SH3 and is modeled quite well in GWX-KC. When you are in their baffles... it is their own engine noise that works against the ASW vessels hearing you after their DC attack run.

If another vessel is holding contact.... being in the baffles of the attacking ship has far less benefit.

Have it in the front of your mind to be doing three things when you get caught out.

Get deep
Get quiet
Get 'narrow' (avoid being broadside to your hunter as best you can)

All three may be considered to be generally the same value in ranking.

Thanks for the clarification, I understand now that I was going flank for too long, I will adapt my tactics accordingly.


Cheers.
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Old 02-28-25, 11:07 AM   #3
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Old 02-28-25, 03:41 PM   #4
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I played it for some evenings and I like to say that I enjoy it very much! Great work by the team!

Last edited by rik007; 02-28-25 at 03:58 PM.
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Old 03-01-25, 12:07 AM   #5
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Quote:
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I played it for some evenings and I like to say that I enjoy it very much! Great work by the team!
Thank you very much for your kind words, rik007. I know the whole team appreciates them.
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Old 03-01-25, 06:33 AM   #6
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Hallo to you all!
First of all, the mod is great and I'm enjoying it so far! But for some reason I'm not able to hear ship explosions. The ship explodes and it's dead silent, despite being right next to it. Is this a bug or did i fail to install the mod correctly? I've rewatched Wolfpacks guide multiple times and I'm pretty sure I installed it correctly. Everything else works as intended. Just the explosion sounds don't.
Thank you and continue your great work!

(edit: I tested it and it only happens with the enhanced special effects submod. Without it the sound works perfectly fine.)

Last edited by Nilslp23; 03-01-25 at 10:42 AM.
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Old 03-04-25, 11:41 AM   #7
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Quote:
Originally Posted by Nilslp23 View Post
Hallo to you all!
First of all, the mod is great and I'm enjoying it so far! But for some reason I'm not able to hear ship explosions. The ship explodes and it's dead silent, despite being right next to it. Is this a bug or did i fail to install the mod correctly? I've rewatched Wolfpacks guide multiple times and I'm pretty sure I installed it correctly. Everything else works as intended. Just the explosion sounds don't.
Thank you and continue your great work!

(edit: I tested it and it only happens with the enhanced special effects submod. Without it the sound works perfectly fine.)
I've noticed this too. I think (could be wrong) in original game sound file it was called PO6 splinter explosion? Is this by design of GWX KC Enhanced special effects mod or is it something that needs fixing?
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Old 03-04-25, 12:41 PM   #8
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The Baza_FX.dat was pulled from SH5. It may have had the ID's changed but the ParticalGenerator stuff was NOT fixed for SH3.
SH5 uses a different ParticalGenerator set up then SH3.

A look with S3D will show that.

Kind of surprised it don't crash the whole Game.
There's 94 wrong ParticalGenerators that came dorectly from SH5.
And there's 24 EffectsProximity Controllers. SH3 does not have that! Strictly SH5 stuff right there.

Totally amazed that was missed by someone!

Last edited by Jeff-Groves; 03-04-25 at 04:03 PM.
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Old 03-04-25, 12:42 PM   #9
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Default junkman

That about the frequency for me too. I've been playing SH3 since 2007 and I still play many different MagaMods as you can see from my signature. I have never seen this bug until now. It.s so infrequent and has an easy solution, it's no big deal. I'm enjoying KC.
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Old 03-01-25, 02:54 PM   #10
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Default CTD when loading a save

Anyone else having some CTD for KC GWX? Tried loading save before I died (went to the washroom and crashed into an island oops), but the career keeps crashing to desktop. Have got the steibler patch applied, tried the basic4gb patch then applied steibler., admin privileges and compatibility to windows 8, applied it to the base game in my steam folder too. Tried through the exe and sh3 commander, tried increasing the virtual ram

Really don’t want to lose this career.

system specs are:


Processor Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 2.60 GHz

Installed RAM 16.0 GB (15.9 GB usable)

System type 64-bit operating system, x64-based processor

Windows 10 pro

Dell XPS15 9550

NVIDIA GeForce GTX 960M
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Old 03-01-25, 04:52 PM   #11
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Quote:
Originally Posted by Zoltar23 View Post
Anyone else having some CTD for KC GWX? Tried loading save before I died (went to the washroom and crashed into an island oops), but the career keeps crashing to desktop. Have got the steibler patch applied, tried the basic4gb patch then applied steibler., admin privileges and compatibility to windows 8, applied it to the base game in my steam folder too. Tried through the exe and sh3 commander, tried increasing the virtual ram

Really don’t want to lose this career.

system specs are:


Processor Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 2.60 GHz

Installed RAM 16.0 GB (15.9 GB usable)

System type 64-bit operating system, x64-based processor

Windows 10 pro

Dell XPS15 9550

NVIDIA GeForce GTX 960M

I don't even get that far. In career mode, I sometimes get to the start of the game, and sometimes not. Sometimes it immediately CTDs after the loading screen goes away. Other times, I can get to the nav map screen and plot a course. If I attempt to go to the bridge or look at the external view, it freezes and CTDs.


Intel i7-13700 @ 2.10GHz
32.0 GB (29.7 GB usable)
Windows 11 Pro 24H2
Dell XPS 8960
Intel Arc A770 Driver Version 32.0.101.6129


After crashing, the Event Viewer reports an error with the graphics driver, listed below. Sometimes it also reports an error with kernel.dll prior to the graphics driver error.


Faulting application path: D:\SH3\SilentHunterIII-KXE\sh3.exe
Faulting module path: D:\SH3\SilentHunterIII-KXE\Kernel.dll


Faulting application path: D:\SH3\SilentHunterIII-KXE\sh3.exe
Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\iig d_dch_d.inf_amd64_83a870c0977cbe2b\igd9trinity32.d ll
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Old 03-01-25, 06:19 PM   #12
Fubar2Niner
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Quote:
Originally Posted by 3catcircus View Post
I don't even get that far. In career mode, I sometimes get to the start of the game, and sometimes not. Sometimes it immediately CTDs after the loading screen goes away. Other times, I can get to the nav map screen and plot a course. If I attempt to go to the bridge or look at the external view, it freezes and CTDs.


Intel i7-13700 @ 2.10GHz
32.0 GB (29.7 GB usable)
Windows 11 Pro 24H2
Dell XPS 8960
Intel Arc A770 Driver Version 32.0.101.6129


After crashing, the Event Viewer reports an error with the graphics driver, listed below. Sometimes it also reports an error with kernel.dll prior to the graphics driver error.

I have no experience of Intel ARC, only the CPU graphics chip. If the prob is with Arc I'm afraid I can't help.


Sorry.




Faulting application path: D:\SH3\SilentHunterIII-KXE\sh3.exe
Faulting module path: D:\SH3\SilentHunterIII-KXE\Kernel.dll


Faulting application path: D:\SH3\SilentHunterIII-KXE\sh3.exe
Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\iig d_dch_d.inf_amd64_83a870c0977cbe2b\igd9trinity32.d ll

Have you tried reinstalling Directx Jun2010 Redistributable.?


I have no experience with Intel ARC, only Intel I toyed with was the chip on the CPU. If it is an ARC driver thing I'm sorry not much I can say.

Last edited by Fubar2Niner; 03-01-25 at 06:29 PM.
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Old 03-01-25, 10:46 PM   #13
3catcircus
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Quote:
Originally Posted by Fubar2Niner View Post
Have you tried reinstalling Directx Jun2010 Redistributable.?


I have no experience with Intel ARC, only Intel I toyed with was the chip on the CPU. If it is an ARC driver thing I'm sorry not much I can say.
No, but I'll give it a shot
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Old 03-02-25, 08:19 AM   #14
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Quote:
Originally Posted by 3catcircus View Post
I don't even get that far. In career mode, I sometimes get to the start of the game, and sometimes not. Sometimes it immediately CTDs after the loading screen goes away. Other times, I can get to the nav map screen and plot a course. If I attempt to go to the bridge or look at the external view, it freezes and CTDs.


Intel i7-13700 @ 2.10GHz
32.0 GB (29.7 GB usable)
Windows 11 Pro 24H2
Dell XPS 8960
Intel Arc A770 Driver Version 32.0.101.6129


After crashing, the Event Viewer reports an error with the graphics driver, listed below. Sometimes it also reports an error with kernel.dll prior to the graphics driver error.


Faulting application path: D:\SH3\SilentHunterIII-KXE\sh3.exe
Faulting module path: D:\SH3\SilentHunterIII-KXE\Kernel.dll


Faulting application path: D:\SH3\SilentHunterIII-KXE\sh3.exe
Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\iig d_dch_d.inf_amd64_83a870c0977cbe2b\igd9trinity32.d ll
Having the same problem with dxvk in Linux Wine. The mod + driver just runs out of memory. Since Intel uses parts of dxvk in their driver, this could be the same problem. I think GWX KC went to very the limits of available memory in 32 bit and that is causing problems.
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Old 03-05-25, 07:29 PM   #15
3catcircus
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Originally Posted by Dulfaen View Post
Having the same problem with dxvk in Linux Wine. The mod + driver just runs out of memory. Since Intel uses parts of dxvk in their driver, this could be the same problem. I think GWX KC went to very the limits of available memory in 32 bit and that is causing problems.
Interesting. It runs for a while on my Arc A770 before crashing. Trying the integrated GPU on the main board (also Intel) resulted in the initial animation of the water not showing up, followed by alt-tab, followed by the main loading screen and then when going into a career, it doesn't even show the loading screen - going right into a CTD.

I might try and see if my older PC (with a Radeon video card) will run it. It currently has an install of GWX 3.0 with a ton of mods including the MFM and the ARB WS GUI and was rock solid (but is on Win7).

Another clue seems to be that my current PC had trouble with GWX 3.0 and non-GWX 3.0 with the ARB WS GUI and other newer 1920x1080 GUIs, but a GWX 3.0 install with the Ahnenerbe WS GUI is stable. I'm curious as to what makes the d3d files packaged as part of the Ahnenerbe GUI ok and whether there is a certain version that could be put in to this Knights Cross Edition. Or, maybe I'm just screwed and won't get to play this version of SH3 without installing a new AMD or Nvidia card.
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