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#1 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Good question!
I think I knew the answer but I am no longer sure. It might have something to do with rendering order but don't quote me on that. Hopefully someone else will provide a more reliable answer ![]() |
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#2 |
Grey Wolf
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Answer here : https://kendras-sh3-modding.forumgam...ics-and-theory
Especially : https://kendras-sh3-modding.forumgam...and-theory#112 And IIRC, there is another value for an animated model... |
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#3 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() So that unlabeled value is related with impact/damage detection. Weird that it isn't stored in the .zon file though. |
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#4 |
Grey Wolf
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#6 | |
Grey Wolf
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#7 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#8 |
Grey Wolf
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I'm just doing "reverse engineering". I don't have access to the source code, so I can't explain what's happening... Maybe it's just no more used in SH5, or the behaviour has changed partially...
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