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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1396 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Thanks! I will give these two settings a try. Can I do that with a current game save, i.e., make the change and restart the game and load a current game save, or do I need to start a new patrol?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#1397 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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![]() Quote:
Thanks, as always !!! ![]()
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#1398 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Okay, thanks for that! For now, I would like to see my first enemy A/C period and set the following acc. to what Bubblehead1980 said: - "Default Air Strike Probability=30>>>I increased it to 90 I believe" - Enemy Air Strike Probability Increase on Player Detection=50>>>changed this to 95 I believe" Depending on what happens after that, I might adhust the other parameters. Can I do the changes on a current patrol/game save or do I need to start new patrol?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#1399 | |
Navy Seal
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Yes, will need to be "in port" when enable the mod and changes, make a new save file for current career and start a patrol. Changes should never be made when at sea. |
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#1400 | ||
Silent Hunter
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as you are well aware, we can only work with airfield geography and aircraft specs. in real life there are these items that limit a/c performance and create "gaps":
i'm going to stop here. Quote:
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 06-24-22 at 05:10 PM. |
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#1401 | |
Navy Seal
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Well I given Lurkers penchant for historical accuracy and that the air gap is mentioned in the intel miles etc I assumed the mid atlantic air gap, the black pit, was scripted into the sim. May be, looking at some things I may have been just at the end of a airbase in iceland's limit for time period. I'll gain more knowledge of it as go on and will make changes as required. I'm into August 1941 now and planes are still not that much of a problem but I know its coming. I'm working on getting the leigh lights into the sim. |
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#1402 | |
Silent Hunter
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![]() ![]() with regard to leigh lights, are you using the same device as the spot lights that are shipborne or a different device?
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1403 | |
Navy Seal
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Before I make any major changes (aside from the airstrike.cfg and the dakr nights with some minor sim.cfg tweaks so can pull off night surface attacks) file to campaign I am playing through all years to have a feel for how things are by default. Thus far I am happy as not much needs changed. AI is a little easy in 39-41 when submerged and evading, mostly because the escorts are nearly all set to "competent" which should be in most cases "incompetent" lol. I am sure it will get tougher though. For leigh light I am working with a light Ref_light_02(think thats what it called) which is a search light . Do not have file in front of me. According to someone helping me out, looks like the the node is present on the PBY and in the library as well in DW, just has to add to .eqp file which has been done. I have not been able to test it because could not get the test mission to show up yet. When I get a chance will try to perfect it and test out. Hopefully that simple, if not it will be a process. Of course will have to add it to other planes I am sure. |
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#1404 |
Navy Seal
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How do we reduce the number of full moons? Seem to get a absurd number of full moons in this mod. I assume its the environmental. Makes night surface attacks impossible many times, more than it should. Especially in summer months in North Atlantic.
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#1405 |
Navy Seal
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I don’t think you can reduce full moon numbers of what I know … to me it might be hardcoded.
Anyway from memory this environment is based on FORTSU one, so both have exact same number of full moon!… and probably all sh4 mods…
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#1406 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Should changes only be done "in port", because if done "at sea", it could lead to CTDs and/or the changes won't even take effect, unless they are done "in port "?
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#1407 |
Navy Seal
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Yes, can lead to corrupt files and CTD/failure to load save game etc. SOme mods may no activate when "at sea" either
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#1408 |
Navy Seal
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March 6 1943.
For first time in the mod, underwent a competent and effective depth charge attack. Without the L1 or L2 mod, wanted to see how default AI did on in 1943. Love the damage model in this mod other than I took two hedgehog hits at 210 meters and 230 meters and barely did any damage. No hull damage indicated, no flooding etc. |
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#1409 |
Navy Seal
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#1410 | |
Silent Hunter
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__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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