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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#30 |
中国水兵
![]() Join Date: Jun 2019
Posts: 278
Downloads: 558
Uploads: 0
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The problem has been fixed) These are different pixels in neighboring squares.
I figured out why they were there. Let's say we are building a new lake on a piece of land that consists of three horizontal squares 1,2,3. It is in this sequence that they should be inserted into the game. If you put them 1, 3 and then 2, then squares 1 and 3 copy into their data a section of square 2, which at that moment is still land. And because of this appears this error. In my case, I put 1 and 3 squares because 2 was not ready yet. Now it's fixed) A classic mistake with a classic solution... I'm going to hang myself...))) Last edited by astvitaliy1982; 04-27-22 at 03:48 AM. |
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