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#1 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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Just got it figured out. The fixes are contained in "F:\SH3 Commander\U-boat" folder (that was not plainly stated). You must make sure SH3 Commander is installed before you install the ARB WideGUI upgrade.
I have no idea why this simple fix requires SH3 Commander...but I use it anyway so..... ![]() |
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#2 | |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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![]() Quote:
Never mind...the fixes are worse than not having tube numbers at all ![]() They are not correct for the type Uboat you are in and the amount of tubes it has. Sheesh!! I'm removing them. |
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#3 |
Soundman
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I am afraid you can't fix that. It is hard coded and it does not work outside of the attack map. What ARB does is install a different graphic for each submarine (using SH3Commander) which goes on top of the switch graphic but then the numbers are doubled in the attack map switch. That is why I used a small switch in DGUI, to make it less evident.
Regards, Diego |
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#4 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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try with this ARB adaptation for wac5.2
https://www.subsim.com/radioroom/sho...d.php?t=239167 It works : "-Salvo selector numbers visible at periscop view F3, at tdc view F6 and at uzo view." go in the mod there is TDC8.tga (in data\Menu\Gui\TDC) and go in menu_1024_768.ini, you will find it too. :-) |
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#5 |
Watch
![]() Join Date: Jan 2020
Location: Germany
Posts: 27
Downloads: 47
Uploads: 0
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__________________
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#6 | |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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![]() Quote:
Yep...the "doubled" numbers are also a problem, as well as incorrect tube numbers for the uboat type. |
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