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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
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I'll add its very easy to figure out a target's course and what yours should be via eyeballing if one would rather not bother with an attack disk. Also, nothing wrong with breaking off an attack to try for a more favorable firing solution/position vs. wasting torpedoes/an attack.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#2 | |
Mate
![]() Join Date: Dec 2020
Posts: 57
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I wouldn't want to play a career mode game with such a thing enabled but it would be extremely helpful for practice sessions. |
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#3 |
Grey Wolf
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Are you a member of the Subsim Discord server? Some night we should connect on there for a screen share and I can help you with some of these items.
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#4 |
Watch
![]() Join Date: Nov 2014
Location: australia
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this would be good for him, I have spent a far bit of time on steam voice with him trying to teach, but maybe I don't explain things clearly enough, sometimes it's not the student's fault but the teacher's fault for not being able to explain in a term the student can understand and memorize
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#5 | ||
Mate
![]() Join Date: Dec 2020
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My bad memory is at fault for why I can't consistently do it. I'm not doing one of the steps or something. I wish I would have recorded video of it so I had something like that to go back to and ID the things I'm not doing that's causing the failures. If I get a chance to do that again with someone I'd like to record it so we don't have to do it again. We didn't cover the attack disk and RAOBF which is fine with me. Those tools seem really accurate. There's obviously other ways to do targeting without using them. Are they as quick as using the disk tools? Are they more accurate? And of course I know it comes down to what works best for me personally of all the ways there is to do it. So far what you showed me, Sickents, is a way of doing it I'm comfortable with. If only I could remember or ID what I'm screwing up... I'm not sure I want to learn how to use the Attack disk but I'm not going to throw the idea of learning it out. I've seen people say the RAOBF and attack disk are quicker than measuring and timing and calculating but the length of videos I've seen of people using them say different. Some videos are a few short minutes. Others are an hour+ I have a hard time sitting through and watching all of. I was just watching this one and it doesn't make any sense to me where he's getting the numbers from. I know this is the SH5 forum. Examples. The games are similar enough aren't they? It seems targeting and plotting a course is the same basic concept in all these sub sim games. His screen is drastically different than my SH3 GWX3 (Gold). I don't have that chronometer at the top right on my screen it's just the ship info note thing and my buttons and dials aren't in the same place. Is it a different ship or different mods than I'm running? I know it doesn't really matter where the dials are knowing what they do and how to use them is the important part I don't know and need to learn. Then the my memory sucks thing. I can't remember everything explained in a 14 minute video when I'm playing to apply it. |
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#6 | |
Watch
![]() Join Date: Nov 2014
Location: australia
Posts: 21
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the 3 min 15 method is simple though, set a mark on the bow of the ship, time it for 3 mins 15 sec.s, make another mark on the bow of ship, now say the ruler reads 400 meters, the ship is doing 4 knots, 700 meters is 7 knots, 1400 meters is 14 knots the above video is very very good and informative , if you are ready to take the next step, follow his instructions Last edited by Sickents; 12-12-20 at 01:50 AM. |
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#7 |
Mate
![]() Join Date: Dec 2020
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Maybe I'm getting old LOL. The stuff we need to learn and know just to play this game can be overwhelming. But that's exactly why I wanted a sub sim.
Here is what I do remember to do from what you taught me, Sicknets: 1. Periscope and lock. Press X (L in SH3) to follow target with scope. 2. Mark, time, and measure to get the speed. 3. Get angle of bow with protractor starting from my ship, draw to target ship, draw angle line referencing it's bow point. and that's where I think I'm missing a step. In fact now that I typed it out I think what I'm not doing is setting the AOB in whatever dial it needs to be set in. The next step I do is watch the gyro angle dials waiting for them to zero to fire. |
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#8 | |
Ocean Warrior
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Sounds like you might want to follow the KISS principle, which isn't a bad thing and is historically correct anyway. One good start on that is to get 90 degree angle attacks down pat and then if desired, try something else. To do so simply parallel track a convoy maintaining a fairly constant distance from the nearest ship and the same speed. Doing so and you already have a targets course and speed without touching a thing. Draw a line representing the target course, get ahead of the target continuing on that parallel course and when far enough ahead turn into the 90 degree intercept course heading. I.e., say the target is traveling 025 degrees. Simply add (if you're on port side of target) or subtract (if you're on starboard side of target) 90 from that 025 heading and that is the heading you need to go. Targets can easily be hit from 3500 meters or less. But don't let your boat/scope be seen. ![]() There's plenty of do this/don't do that I could add but that would only confuse things and make something simple, unnecessarily complex, plus I bet you'd learn fast enough by practicing yourself. Maybe just work on even just getting into position to shoot before worrying about actual targeting. This method has a very easy and accurate targeting method too. It's the only way I attack. Get inside a convoy and you can easily fire from both bow and stern with it. What is your mod setup ? Knowing that may lead to get missions to practice with.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#9 | |
Mate
![]() Join Date: Dec 2020
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1. It's historically accurate to do it that way. 2. It's easiest. 3. Fastest, at least for now until I do figure out how to learn the other methods. I'm only running TWoS in SH5 but I'm primarily playing and like SH3 better (less bugs = less frustration especially when learning). I have GWX3 Gold version on SH3. I don't have any mods activated for SH3. I did install the TDC Practice mission for SH3 but haven't played again since i threw it in. I'm not even sure I installed it right, I put the .mis file in the singlemissions folder. I tried the JSGME method the download description says to do but I couldn't find it anywhere in the game doing that. |
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