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Old 11-14-20, 06:12 PM   #1
KaleunMarco
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Default The German Navy was really really demanding

so, here i am in Penang. driving a Type 9D2. Seven missions completed.
It's September 1, 1944 when i enter port after my last mission.
as i submit my gripe list to the base repair officer, i sneak a peek at my next mission. check this out. (rather than insert a graphic that would be hard to read, i am inserting the text from the Careertrack.upc)

[CareerTrack 1.CareerStatusLast]
ID=ID
Reason=CSS_LastStatus
NameDisplayable=NULL
CurrentDate=1944-09-01 20:59:49
...
PatrolStartDateTime=1944-08-30 00:00:00

Now that is really tough on the time schedules and deadlines.
i wonder what the repair officer will say when i tell him he has to be finished with my repairs three days ago so that i can leave on patrol 2 days ago.

and i am not going to predict what my valiant crew will say when i tell them not only will they NOT get leave but that we have to sail two days ago while we are still on our last mission.

seig heil and all of that.
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Old 11-15-20, 06:37 AM   #2
Captain Reyes
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Old 11-15-20, 07:18 AM   #3
Boche
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Hello there fellow Kaleuns, ive got a question. im in a VIIC date May 1943 and ive got a FuMo 30 radar onboard but it doesnt seem to work. Anyone know whats up with the radar?


Thank you!
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Old 11-15-20, 10:18 AM   #4
KaleunMarco
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Quote:
Originally Posted by Boche View Post
Hello there fellow Kaleuns, ive got a question. im in a VIIC date May 1943 and ive got a FuMo 30 radar onboard but it doesnt seem to work. Anyone know whats up with the radar?


Thank you!
what do you mean it doesn't seem to work?
does your radarman report contacts?
or
you cannot read the CRT for yourself?
or
something else?
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there are only two things in the world: submarines and targets.
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Old 11-15-20, 11:07 AM   #5
Boche
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Quote:
Originally Posted by KaleunMarco View Post
what do you mean it doesn't seem to work?
does your radarman report contacts?
or
you cannot read the CRT for yourself?
or
something else?

No contacts are reported. I havnt tried reading it myself but theoretically should have to. Even in port nothing comes up. Ive researched and aparently SH4 has some sort of radar bug where it only reports contacts if you are facing north? havnt tried it yet but....still....
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Old 11-19-20, 03:57 AM   #6
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hi, Id like to report a strange problem.

On my 6th Patrol in a Type IIB u-boat I was given the objective to photograph Fremantle, Australia, from Kiel.... I don't think my fuel will get me even 1/4 of the way, and the strangest thing is the order was completely in French.
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Old 11-19-20, 04:03 AM   #7
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The orders in French is not new, and Fifi did a "fix" for a portion of the missions - but the other issues, makes me wonder if you fellows had deleted the Save folder prior to playing DW. Can you both also post your mod list from JSGME "Tasks..." menu? Where were you sailing from with the IIB VoidsX, and what was the date?
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Old 12-06-20, 08:33 AM   #8
bluenarwhal
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Does anyone know if there is a way to change the map zoom levels at which the bearing overlay around the sub is visible (see attached image)? It's a very useful tool and I'd like to have it shown pretty much at every zoom level.
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File Type: jpg Sem título.jpg (39.0 KB, 13 views)
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Old 12-06-20, 10:52 AM   #9
KaleunMarco
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Quote:
Originally Posted by bluenarwhal View Post
Does anyone know if there is a way to change the map zoom levels at which the bearing overlay around the sub is visible (see attached image)? It's a very useful tool and I'd like to have it shown pretty much at every zoom level.
the only one i am aware of is the 3000-yard tool. look for one that is compatible with OpMonsun and it should work with DW.
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
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Old 03-03-21, 08:47 AM   #10
DeathOrGlory
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Hi, just wondering if it's possible to fix the ship recognition manual? In my game it seems that half the ships in it are greyed out when I want to look at 20, 45 degree view of merchant shipping for example.

Thank you!
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Old 04-13-21, 01:26 AM   #11
FireDragon76
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I tried out the mod, playing one of the early war missions for the mod (the one where you have to sink the HMS Glorious- I tried using a Type II pigboat for laughs). The lighting and sound are amazing. The intreface is also well put together and stylish.




I usually play Silent Hunter at 1360x768, using Reshade with SMAA, TAA, and Adaptive Sharpen, just because my eyes don't see so good, and 1920x1080 has tiny text (with tweaked Reshade settings, 1320 looks almost as good as 1280, but the text and interface are bigger). It still worked OK, and since I use auto-aim, it's not a big deal to not have perfect aspect ratio.


However, I am having trouble finding the orders window. I don't understand alot of German so that makes it a bit confusing.
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Old 12-06-20, 08:15 PM   #12
Mad Mardigan
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Quote:
Originally Posted by bluenarwhal View Post
Does anyone know if there is a way to change the map zoom levels at which the bearing overlay around the sub is visible (see attached image)? It's a very useful tool and I'd like to have it shown pretty much at every zoom level.
Ahoy, bluenarwhal

Give a look then scroll down & find the native rez you have, then go for either imperial or metric as needed... link as follows:

https://www.subsim.com/radioroom/sho...35&postcount=1

Hope this helps...

M. M.

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Old 12-07-20, 06:04 PM   #13
John Pancoast
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Finally going to get around to trying this out. Did a search that turned up nothing but are there wolf packs in the mod ?
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Old 11-15-20, 10:25 AM   #14
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Quote:
Originally Posted by Captain Reyes View Post
Thanks for the video!
...even if you were a bit lost in the commands
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