![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
|
![]()
well for a start we cannot create gr2 anims, so unless we can merge dat animations into the sub, it will be static meshes,
I spent ages trying to make the torp door+anims work for the ix without any great success. I had started to do an aft torpedo room with 2 tubes in it. for the sake of appearances. then was going to worry about the rest at a later date. not even looked at the waypoint stuff, although I remember "Vanilla" was doing things with them, with good results, The main drawback is not being able to create new meshes, all we can do is subset meshes into one, and then repurpose the meshes for something else. we can only work within the capability of the tools at hand. I just do one thing till it works, then move on to the next problem, spend too much time looking at the big picture and its too much work. |
![]() |
![]() |
![]() |
#2 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
Quote:
Quote:
![]() Quote:
![]() |
||||
![]() |
![]() |
![]() |
#3 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
|
![]()
I looked at keyframe stuff in the dats with s3d as well, figured I would be better getting the other things right on the ix first, before trying to learn a completely new thing.
must be the merge controller, saw that in goblin, thats what got me thinking about using the dat animations for the torp doors. I also considered using a dial controller on each door bone, the logic being if it can move a mesh needle, it can move a mesh door also, just need to play with the numbers, to make it look reasonable....."maybe" |
![]() |
![]() |
![]() |
#4 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
Quote:
Quote:
![]() |
|||
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() |
![]()
Found this screenshot of your previous work mkiii. I must admit , my heart's trembling every time I see it...
![]() ![]() This is what we should focus on in my opinion. ![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 12-30-20 at 08:21 PM. |
![]() |
![]() |
![]() |
#6 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,368
Downloads: 528
Uploads: 5
|
![]()
Sadly no updates yet....
![]()
__________________
There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
![]() |
![]() |
![]() |
#7 |
Medic
![]() Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
|
![]()
U-boat Type IX looks amazing!!
![]() |
![]() |
![]() |
![]() |
#8 |
Bilge Rat
![]() Join Date: Sep 2017
Posts: 1
Downloads: 24
Uploads: 0
|
![]()
Man I would love to see this happen. I cannot believe no one has actually done this considering how popular an IX boat is on the spectrum of silent hunter and it baffles me that the actual producers left this out. I just don't understand why the SH3 base upgrades and purchase options are greater than its successor...
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|