SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-14-17, 07:54 PM | #151 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Yeah,it is compatible with GWX
I think there are not any special features ... This is the base, the rest is optional TKSS18 German U-Boats Compilation.part1.rar or TKSS18 German U-Boats Compilation.part1.rar TKSS18 German U-Boats Compilation.part2.rar or TKSS18 German U-Boats Compilation.part2.rar New U-Boat Guns Fixed Reworked (for German U-Boats Compilation).rar FixAllSubGWX.7z or FixAllSubGWX.7z Last edited by ivanov.ruslan; 12-14-17 at 08:09 PM. |
12-15-17, 07:29 AM | #152 | |
Watch
Join Date: Oct 2017
Posts: 20
Downloads: 92
Uploads: 0
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04-13-18, 09:08 AM | #153 | |
Nub
Join Date: Jun 2017
Posts: 2
Downloads: 38
Uploads: 0
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Quote:
TKSS18 German U-Boats Compilation New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) FixAllSubGWX TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Radio Deutschland KB's Diesel Sound Mod Realistic Torpedo Colors GWX3.0 Rapt0r's Uniforms V2.0 [Grey] Q Ship mod GWX3.0 NPTG SH5-Ships_V2 GWX - No Medals on Crew GWX - Open Hatch Mod Conning Tower open Hatch093food GWX - Rafael DSK GUI (updated) Rbs1_SH4_Effects_GWX_30_71 Rbs10-enhancedoilexplosion Torpedo damage Final ver2.0 Any solution or suggestion? Thanks for help |
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04-13-18, 09:55 AM | #154 |
Gefallen Engel U-666
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welcome aboard!
MINNOIDE!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
04-13-18, 10:12 AM | #155 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Hi,with S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000
First disable mod with Jsgme I think it will work out |
04-14-18, 10:40 AM | #156 | |
Nub
Join Date: Jun 2017
Posts: 2
Downloads: 38
Uploads: 0
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Thanks captain!
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Other suggestions? |
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07-02-18, 11:52 AM | #157 |
Bilge Rat
Join Date: Jun 2018
Posts: 1
Downloads: 12
Uploads: 0
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No more fatigue effect in this mod?
hi im just downloaded this mod and it was awesome but there's one problem with the crew fatigue because the endurance bar always full. Btw im using this mod with GWX 3.0.
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07-28-18, 02:08 AM | #158 |
Navy Seal
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Just to say how amazing is this mod!!
Still under the visual shock to navigate SH5 U-Boats with SH3 GWX3 Can’t believe i missed this one... furthermore, the conning tower bridge is better looking than SH5 ones! How can it be? And the UZO mounting/dismounting feature as well as flags is stunning! Think i couldn’t play SH3 without this wonderful mod anymore... Many thanks to all moders involved in this Now have to see if i run troubles as others described here But my first tests are very successful so far. Game is as fluent as before. No FPS drop. Note: at first, i thought we only need one of the compilation part...but was wrong. The two parts are necessary to work properly. And both my downloads were giving corrupted files after unzipping...just ignored that, no problem so far
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07-28-18, 03:48 AM | #159 |
Growing Old Disgracefully
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Hi Fifi
As a matter of interest for all of us in your excitement, what mods have you enabled? U-boat compilation is an essential installation to bring the game up to the required version 1.5 Peter
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07-28-18, 05:59 AM | #160 | |
Navy Seal
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Quote:
M.E.P v6 M.E.P v6- VisualSensors for GWX3 GWX - Enhanced Damage Effects GWX - No Medals on Crew FM_NewInterior v2.1D LifeBoats&Debris_v4 depth charge noise - v2 - GWX damage texture 1.0 Ahnenerbe WideGui 1920 x 1080 Final GWX Turm Lights fix Rubini´s Underwater dust&plancton v1 Thomsen's Sound Pack V3.2cg RadioMessage - TypewritterOnly New zoom levels (for accurate Binocular and UZO) TMT v2 (GWX3 version) TKSS18 German U-Boats Compilation 1 TKSS18 German U-Boats Compilation 2 New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) FixAllSubGWX 20km MEP (UBoat compil sensors by Izgod) Izgod U-Boat Compilation Waterstream Fix Supplement to V16B1 (JSGME) Game loads in few seconds via SH3 Commander, everything is stable and fluent so far.
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Last edited by Fifi; 07-28-18 at 03:19 PM. |
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07-29-18, 05:52 AM | #161 |
Navy Seal
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Ok for some reason the 4 mods necessary for u boat compilation to work, make me loose ships flags in GWX
Not all of them, but many (90%) It can’t be in the Gun Fixed Rework though. Maybe in the Fix all Sub mod... or in the 2 compilation parts Still investigating. That’s very strange because when i deactivate the 4 mods i get the flags back. Have to localize the faulty file inside ÉDIT: Found the faulty files. Deleted the Flag and FlagS files in Library of both U-Boat Compilation (part 1 and 2) and got back all boats flags! Don’t really know why those U-Boat compilation have to do with boats flags. Thought it was only to get SH5 sub. EDIT2: have to delete also all nationality flags in data/texture/tex...in both part 1&2. Because flags were inverted. Now back with GWX3 stock flags!
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Last edited by Fifi; 07-29-18 at 10:40 AM. |
09-10-18, 09:01 AM | #162 |
Ensign
Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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Has anyone provided a downloadable fix for the blind Type IX boats?
My feeble attempts at fixing them per Ivonov's instructions have been a failure. I'm sure others have found them instructive, but I am such a computer nob that I can't even open the file noted, much less modify it. I'm probably not alone in that regard. Anyway, If anybody has a fix I can install I sure would appreciate it. David I |
09-17-18, 08:45 AM | #163 |
Ensign
Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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Blind Type IX boats
Well my message above didn't get a response. Alas.
I am loath to install a mod that is not complete. That said, can the problem with the blind IX's be systems/other mods issue as so many other mods have? I'm kinda thinking about removing all my other mods, install and test the U-Boat Compilations and then add back my mods more or less one at a time. Any thoughts? |
09-27-18, 08:51 AM | #164 |
Ensign
Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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The sound of cricket's chirping fills the room.
Doesn't matter, the mod crashes my system. David I |
10-14-18, 02:16 PM | #165 |
Swabbie
Join Date: Oct 2018
Posts: 10
Downloads: 34
Uploads: 0
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Disabling the Foods
Hi All! Not to tamper but, does anyone know how to disable to hanging foods and such? As its tanking my puny system to its limits.
Any help would be appreciated from anyone. |
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