SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-14-17, 07:54 PM   #151
ivanov.ruslan
The Old Man
 
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
Default

Yeah,it is compatible with GWX

I think there are not any special features ...

This is the base, the rest is optional
TKSS18 German U-Boats Compilation.part1.rar or TKSS18 German U-Boats Compilation.part1.rar
TKSS18 German U-Boats Compilation.part2.rar or TKSS18 German U-Boats Compilation.part2.rar
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation).rar
FixAllSubGWX.7z or FixAllSubGWX.7z

Last edited by ivanov.ruslan; 12-14-17 at 08:09 PM.
ivanov.ruslan is offline   Reply With Quote
Old 12-15-17, 07:29 AM   #152
pan31geo
Watch
 
Join Date: Oct 2017
Posts: 20
Downloads: 92
Uploads: 0
Default

Thank you mate
pan31geo is offline   Reply With Quote
Old 04-13-18, 09:08 AM   #153
MINNOIDE
Nub
 
Join Date: Jun 2017
Posts: 2
Downloads: 38
Uploads: 0
Default

Quote:
Originally Posted by darkdrone View Post
great mod the models are unreal etc etc....now i'm having a problem with the Type 9 boats, the sensors seem to be off ( visual mainly) my Type 9 visual has about 2 KM or less, i've installed all the fixes, etc yet i keep getting bombed due to low visual detection

My mod list
FM_NewInterior v2.1D
GWX - 16km Atmosphere
GWX - Alternate Loadscreen - Full Circle
GWX - Lite Harbor Traffic
GWX - Main movie - 'Das Boot'
GWX - VIIC41 Player Sub
WBs Renown Replacement
GWX - Captain America's Officer Icons
Torpedo damage Final ver2.0
Convoy-Routes on Map - BL!TZKR!EG Edition
Skin u-123
Rbs_SH4_effects_GWX_30_71
Rbs1_SH4_Effects_GWX_30_71
GWX - Late War Sensors Snorkel Antennas
FixAllSubGWX
TKSS18 German U-Boats Compilation

suggestions ? i'd love to keep this mod but i don't like getting sunk
I've the same problem. The mod works well but with Type 9 boats the watch crew is blind. They spot a destroyer at 3000m only with calm sea and clear sky. I play with Gwx 3.0 and this is my mod list:

TKSS18 German U-Boats Compilation
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Radio Deutschland
KB's Diesel Sound Mod
Realistic Torpedo Colors GWX3.0
Rapt0r's Uniforms V2.0 [Grey]
Q Ship mod GWX3.0
NPTG
SH5-Ships_V2
GWX - No Medals on Crew
GWX - Open Hatch Mod
Conning Tower open Hatch093food
GWX - Rafael DSK GUI (updated)
Rbs1_SH4_Effects_GWX_30_71
Rbs10-enhancedoilexplosion
Torpedo damage Final ver2.0

Any solution or suggestion?
Thanks for help
MINNOIDE is offline   Reply With Quote
Old 04-13-18, 09:55 AM   #154
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 28,842
Downloads: 24
Uploads: 0


Default welcome aboard!

MINNOIDE!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 04-13-18, 10:12 AM   #155
ivanov.ruslan
The Old Man
 
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
Default

Hi,with S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000
First disable mod with Jsgme
I think it will work out
ivanov.ruslan is offline   Reply With Quote
Old 04-14-18, 10:40 AM   #156
MINNOIDE
Nub
 
Join Date: Jun 2017
Posts: 2
Downloads: 38
Uploads: 0
Default

Quote:
Originally Posted by Aktungbby View Post
MINNOIDE!
Thanks captain!

Quote:
Originally Posted by ivanov.ruslan View Post
Hi,with S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000
First disable mod with Jsgme
I think it will work out
I've tried, but doesen't work. Thanks anyway for your help.

Other suggestions?
MINNOIDE is offline   Reply With Quote
Old 07-02-18, 11:52 AM   #157
Nabeel
Bilge Rat
 
Join Date: Jun 2018
Posts: 1
Downloads: 12
Uploads: 0
Exclamation No more fatigue effect in this mod?

hi im just downloaded this mod and it was awesome but there's one problem with the crew fatigue because the endurance bar always full. Btw im using this mod with GWX 3.0.
Nabeel is offline   Reply With Quote
Old 07-28-18, 02:08 AM   #158
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,904
Downloads: 459
Uploads: 0


Default

Just to say how amazing is this mod!!
Still under the visual shock to navigate SH5 U-Boats with SH3 GWX3
Can’t believe i missed this one... furthermore, the conning tower bridge is better looking than SH5 ones!
How can it be?
And the UZO mounting/dismounting feature as well as flags is stunning!
Think i couldn’t play SH3 without this wonderful mod anymore...
Many thanks to all moders involved in this

Now have to see if i run troubles as others described here
But my first tests are very successful so far.
Game is as fluent as before. No FPS drop.

Note: at first, i thought we only need one of the compilation part...but was wrong. The two parts are necessary to work properly.
And both my downloads were giving corrupted files after unzipping...just ignored that, no problem so far
Fifi is online   Reply With Quote
Old 07-28-18, 03:48 AM   #159
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,607
Downloads: 1132
Uploads: 0


Default

Hi Fifi
As a matter of interest for all of us in your excitement, what mods have you enabled?
U-boat compilation is an essential installation to bring the game up to the required version 1.5

Peter
THEBERBSTER is offline   Reply With Quote
Old 07-28-18, 05:59 AM   #160
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,904
Downloads: 459
Uploads: 0


Default

Quote:
Originally Posted by THEBERBSTER View Post
Hi Fifi
As a matter of interest for all of us in your excitement, what mods have you enabled?
U-boat compilation is an essential installation to bring the game up to the required version 1.5

Peter
On top of GWX3:

M.E.P v6
M.E.P v6- VisualSensors for GWX3
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
FM_NewInterior v2.1D
LifeBoats&Debris_v4
depth charge noise - v2 - GWX
damage texture 1.0
Ahnenerbe WideGui 1920 x 1080 Final
GWX Turm Lights fix
Rubini´s Underwater dust&plancton v1
Thomsen's Sound Pack V3.2cg
RadioMessage - TypewritterOnly
New zoom levels (for accurate Binocular and UZO)
TMT v2 (GWX3 version)
TKSS18 German U-Boats Compilation 1
TKSS18 German U-Boats Compilation 2
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
20km MEP (UBoat compil sensors by Izgod)
Izgod U-Boat Compilation Waterstream Fix
Supplement to V16B1 (JSGME)

Game loads in few seconds via SH3 Commander, everything is stable and fluent so far.

Last edited by Fifi; 07-28-18 at 03:19 PM.
Fifi is online   Reply With Quote
Old 07-29-18, 05:52 AM   #161
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,904
Downloads: 459
Uploads: 0


Default

Ok for some reason the 4 mods necessary for u boat compilation to work, make me loose ships flags in GWX
Not all of them, but many (90%)

It can’t be in the Gun Fixed Rework though. Maybe in the Fix all Sub mod... or in the 2 compilation parts

Still investigating. That’s very strange because when i deactivate the 4 mods i get the flags back.

Have to localize the faulty file inside

ÉDIT: Found the faulty files. Deleted the Flag and FlagS files in Library of both U-Boat Compilation (part 1 and 2) and got back all boats flags!
Don’t really know why those U-Boat compilation have to do with boats flags.
Thought it was only to get SH5 sub.

EDIT2: have to delete also all nationality flags in data/texture/tex...in both part 1&2.
Because flags were inverted.
Now back with GWX3 stock flags!

Last edited by Fifi; 07-29-18 at 10:40 AM.
Fifi is online   Reply With Quote
Old 09-10-18, 09:01 AM   #162
David I
Ensign
 
Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
Default

Has anyone provided a downloadable fix for the blind Type IX boats?

My feeble attempts at fixing them per Ivonov's instructions have been a failure. I'm sure others have found them instructive, but I am such a computer nob that I can't even open the file noted, much less modify it.

I'm probably not alone in that regard.

Anyway, If anybody has a fix I can install I sure would appreciate it.

David I
David I is offline   Reply With Quote
Old 09-17-18, 08:45 AM   #163
David I
Ensign
 
Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
Default Blind Type IX boats

Well my message above didn't get a response. Alas.

I am loath to install a mod that is not complete. That said, can the problem with the blind IX's be systems/other mods issue as so many other mods have?

I'm kinda thinking about removing all my other mods, install and test the U-Boat Compilations and then add back my mods more or less one at a time.

Any thoughts?
David I is offline   Reply With Quote
Old 09-27-18, 08:51 AM   #164
David I
Ensign
 
Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
Default

The sound of cricket's chirping fills the room.

Doesn't matter, the mod crashes my system.

David I
David I is offline   Reply With Quote
Old 10-14-18, 02:16 PM   #165
Legodude9
Swabbie
 
Join Date: Oct 2018
Posts: 10
Downloads: 34
Uploads: 0
Default Disabling the Foods

Hi All! Not to tamper but, does anyone know how to disable to hanging foods and such? As its tanking my puny system to its limits.

Any help would be appreciated from anyone.
Legodude9 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:00 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.