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Old 09-05-17, 01:14 AM   #1
darkdrone
Seaman
 
Join Date: Apr 2005
Location: deep space recon mission
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great mod the models are unreal etc etc....now i'm having a problem with the Type 9 boats, the sensors seem to be off ( visual mainly) my Type 9 visual has about 2 KM or less, i've installed all the fixes, etc yet i keep getting bombed due to low visual detection

My mod list
FM_NewInterior v2.1D
GWX - 16km Atmosphere
GWX - Alternate Loadscreen - Full Circle
GWX - Lite Harbor Traffic
GWX - Main movie - 'Das Boot'
GWX - VIIC41 Player Sub
WBs Renown Replacement
GWX - Captain America's Officer Icons
Torpedo damage Final ver2.0
Convoy-Routes on Map - BL!TZKR!EG Edition
Skin u-123
Rbs_SH4_effects_GWX_30_71
Rbs1_SH4_Effects_GWX_30_71
GWX - Late War Sensors Snorkel Antennas
FixAllSubGWX
TKSS18 German U-Boats Compilation

suggestions ? i'd love to keep this mod but i don't like getting sunk
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Old 04-13-18, 09:08 AM   #2
MINNOIDE
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Quote:
Originally Posted by darkdrone View Post
great mod the models are unreal etc etc....now i'm having a problem with the Type 9 boats, the sensors seem to be off ( visual mainly) my Type 9 visual has about 2 KM or less, i've installed all the fixes, etc yet i keep getting bombed due to low visual detection

My mod list
FM_NewInterior v2.1D
GWX - 16km Atmosphere
GWX - Alternate Loadscreen - Full Circle
GWX - Lite Harbor Traffic
GWX - Main movie - 'Das Boot'
GWX - VIIC41 Player Sub
WBs Renown Replacement
GWX - Captain America's Officer Icons
Torpedo damage Final ver2.0
Convoy-Routes on Map - BL!TZKR!EG Edition
Skin u-123
Rbs_SH4_effects_GWX_30_71
Rbs1_SH4_Effects_GWX_30_71
GWX - Late War Sensors Snorkel Antennas
FixAllSubGWX
TKSS18 German U-Boats Compilation

suggestions ? i'd love to keep this mod but i don't like getting sunk
I've the same problem. The mod works well but with Type 9 boats the watch crew is blind. They spot a destroyer at 3000m only with calm sea and clear sky. I play with Gwx 3.0 and this is my mod list:

TKSS18 German U-Boats Compilation
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Radio Deutschland
KB's Diesel Sound Mod
Realistic Torpedo Colors GWX3.0
Rapt0r's Uniforms V2.0 [Grey]
Q Ship mod GWX3.0
NPTG
SH5-Ships_V2
GWX - No Medals on Crew
GWX - Open Hatch Mod
Conning Tower open Hatch093food
GWX - Rafael DSK GUI (updated)
Rbs1_SH4_Effects_GWX_30_71
Rbs10-enhancedoilexplosion
Torpedo damage Final ver2.0

Any solution or suggestion?
Thanks for help
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Old 04-13-18, 09:55 AM   #3
Aktungbby
Gefallen Engel U-666
 
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Default welcome aboard!

MINNOIDE!
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Old 04-13-18, 10:12 AM   #4
ivanov.ruslan
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Join Date: Oct 2012
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Hi,with S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000
First disable mod with Jsgme
I think it will work out
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Old 04-14-18, 10:40 AM   #5
MINNOIDE
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Quote:
Originally Posted by Aktungbby View Post
MINNOIDE!
Thanks captain!

Quote:
Originally Posted by ivanov.ruslan View Post
Hi,with S3d open in Uboat compilation\data\Library\Sensors.dat\node-Visual \Sensors.data,and set-PreciseRange=12 500 ,MaxRange=16 000
First disable mod with Jsgme
I think it will work out
I've tried, but doesen't work. Thanks anyway for your help.

Other suggestions?
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