SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > COLD WATERS
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-06-18, 04:13 PM   #12
Rufus Shinra
Soundman
 
Join Date: Oct 2017
Location: The land of the free with a glorious military history (France)
Posts: 141
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by xevilpetex View Post
For torpedo evasion I usually don't even bother trying to change depth. Run at flank and throw knuckles periodically until they self destruct. Its only about 5:50 of run time from splashdown on a UGMT-1. I set my stopwatch the second it hits and just keep running until its over.

I find I get myself into more trouble trying to change depth and get above a circle search because to stay above it you have to slow down and that means you are more vulnerable to depth charges or a ship or aircraft re-attacking with additional torps. Shallow and slow is a good way to get taken out with an air dropped torpedo.

I only try to get above/below a circle search if I need to take a shot myself and cant wait the 5 minutes.

Just running also work equally well in deep or shallow water.
On a UGMT-1, it works well. On heavyweight torpedoes fired by submarines, it tends to be another issue entirely: they last for a frakking long time. Though it might only be in the Soviet subs mod rather than in vanilla.
Rufus Shinra is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.