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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#15 |
Mate
![]() Join Date: Apr 2005
Posts: 55
Downloads: 47
Uploads: 0
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Graphics look promising except for TORPEDO IMPACTS...Should be larger, throw water and debris in a far higher and vertical column with a fiery nucleus....The explosion should be slightly slower after initial impact and linger in the air a bit longer. I expect these are fine tuning points yet to be addressed but developers please remember that the whole goal of the simulation is the satisfaction of obtaining these TORPEDO IMPACTS....They require your full attention or you will loose the interest of simmers like me...( and by the way, I'm an ex Canadian submariner who served on British "A" boats and have seen it all first hand....)
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Any stupid ship can sink ! Mine comes back up........! |
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