![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
OK.
![]() Quote:
![]() ![]() ![]() |
|
![]() |
![]() |
#2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
How it is looking so far :
![]() |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
@ gap : Could you help me ? Go in Harbor_kit.dat in data\Library, and find the model called 300/150_rectangle (node 41). I need a triangle which is half this rectangle, well textured with the same textures. And the same triangle but in the other direction. Can you do that for me please ?
![]() |
![]() |
![]() |
#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#5 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() ![]() ![]() Else, I'm searching a solution for 3 hours, and still no result ![]() Here is the structure of the current location file (no CTD, but nothing visible in game) : ![]() |
|
![]() |
![]() |
#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
https://www.mediafire.com/file/sssuy...0_triangles.7z
![]() Quote:
|
|
![]() |
![]() |
![]() |
#7 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() Quote:
![]() |
||
![]() |
![]() |
#8 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() So nice! ![]() |
|
![]() |
![]() |
![]() |
#9 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
So, I added placement nodes which add models contained in Karbor_kit.dat, and the refinery is correctly placed in game. But then, I added placement nodes adding a new model placed into a different .dat file (still in Library folder), and the game crashes ...
![]() Any ideas ? |
![]() |
![]() |
#10 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
For a start, I would try and link the new model directly to the location file you are working on just to make sure that nothing is wrong with that model... ![]() |
|
![]() |
![]() |
![]() |
#11 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() BTW, did you see my previous post ? Quote:
|
||
![]() |
![]() |
#12 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
Sorry, I had missed that
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|