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#1 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
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#2 | ||
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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Quote:
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range |
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#3 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
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What about wire-breaks on launch in '68? I get a lot of these even when going 5 knots and shooting straight ahead. I guess this could be legit because I thought I read that the 68 subs could only shoot a limited amount of wire guided torps at one time? Or only had a limited amount of wire-guidance kits?
I just would like to know what guidelines to go by. Helps with tactics and attack planning. |
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#4 | |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
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As far as the other 1968 subs are concerned, the Permit and the Sturgeon can maintain two simultaneous wires.
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range |
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#5 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
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Thanks for the info. Does it matter which tubes they are fired from to get 2 wires at the same time?
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#6 |
Ace of the Deep
![]() Join Date: Jan 2006
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#7 |
Torpedoman
![]() Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
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Hopefully not? The Mk 48 wouldn't present any problems, technically, but imagine firing an Mk 37 at 25+ knots...
I'd rather we got a warning that "we can't fire at this speed", like when trying to fire Mk 16s or missiles when your boat's too deep.
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![]() = Longer Campaigns: Marathon Edition = 500-yard MAD range |
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#8 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
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Just being pedantic here but I think it would be cool to have both a la Tupolev in Red October "No captain, we can't do that!" (Does it anyways) "You arrogant ass, you've killed US!"
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#9 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
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Well I think this will just result in a lot of self kills. The swim-out speed of the mk37 is only 16 knots anyways. I've killed myself with these things by going 20 knots and forgetting to slow down. Wasn't even turning. All of a sudden.....explosion at the bow. Although if the game modeled safeties this wouldn't be an issue but it's not that big of a deal with me.
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