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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Engineer
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Keep in mind that the first screenshots was made within the first minute of the mission and I already was below the thermal layer. Cheers. |
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#2 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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So, if you play the insertion missions at 1:1 scale they get kind of broken, because they were designed around the default 1:2 scale. That said they might be a bit too hard anyway. You can try reducing the # of enemies in Narvik, like so:
Find single008.txt in the StreamingAssets/Default folder and replace it with this one: |
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#3 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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Enemy subs occasionally active pinging is based in Soviet doctrine of the time, btw. They did not move to a predominantly passive doctrine until the late 80's when quieter boats and better sensors finally allowed it.
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#4 | |
Engineer
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#5 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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Could it be as you turn broadside to your target that the crew automatically changes to the towed array sensors??
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__________________
Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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#6 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Could someone explain the distance scale option and how it effects gameplay in detail?
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#7 | |
Sparky
![]() Join Date: Apr 2006
Location: New Mexico, USA
Posts: 151
Downloads: 20
Uploads: 0
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![]() Quote:
//Ship positions and headings, otherwise build into a formation UsePresetPositions=TRUE PlayerPosition=-266,9 PlayerHeading=90 |
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