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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
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dear Cap'n, I resolved to do all that you suggest before I came on here again - to whit, I uninstalled the game, got rid of all leftover registry entries, squirted anti-corruption fairy dust into all the nooks and crannies of the OS, gave the memory a good talking to - in short, took the bull by the horns by the skin of my teeth and put my foot down with a firm hand - and it worked! Fresh game, fresh folder, no left overs, no mods on, yet.
To answer your q's, it is a Gold DVD, Windows Seven 64 bit with 16 GB DDR3 memory, and I bought the game new, when it first came out. It is installed to a folder not on the C: drive, as is so with all my games, and I do not have the LAA in there (yet, thank you for that advice). I have now taken a 'snapshot' via JSGME as advised. I will also keep a clean copy tucked away. Defragging is automatic, but I will address that issue as well because of this shenanigans, though it should be minimal. All I have done, so far, is go out on a mission to test if I got a CTD when looking at the manual, and I did not, so the corruption was in my system and is not a product of someone else's mod. It has upset me that folks are bickering about each others mods because of this - I don't come on here to cause trouble. I do have one question though... where do I find the Japanese merchant ships in the RM? They are not in the Japanese warships section, nor in 'Merchants'. ps. pretty please, SH4CMS package ( which I have not put on ) has LAA in - can I lift it out of there - do I just copy the file into the root folder for SH4? Last edited by She-Wolf; 03-05-17 at 05:56 AM. |
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#2 |
CTD - it's not just a job
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CapnScurvy is the man with the plan for the LAA utility with his TEC - Win10 LAA SH4 Install thread. Full of all of the correct information. In Rockin Robbins package should be a really nice PDF file and he's got all sorts of good info in there. His MultiSH is the newer version, but I'm not sure of the LAA he's got in there. Be governed by CapnScuvy's advice on that. I can't say enough good though about RR's package. That SH4CMS can really save you a lot of time and aggravation, even what you just went through, just by using his utility. You do have to use a brand new, un-played install of the game though.
As for the mods, there is no bickering there. Bleiente has a new version of his Mod Soup (that IS the name of his mod ![]() Glad you're going now at 100%, now go out there and "Happy Hunting"!
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"...and bollocks to the naysayers" - Jimbuna |
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#3 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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as I have said before, you are a sweetie propbeanie.
I think I have worked out how to implement LAA in SH4 all on my own (!). It gave me a 'success' message - I added it to Fallout 3 as well. However, I will check that thread just to be sure, thank you. I had already added the Corruption Manager package before the problem became evident - but I probably did not implement it, just plonked it in and left it there for future investigation. Yes, I concur, the problem was all to do with my inept fiddlings, and no-one else. It made me most anxious that there should be 'words' between the modders - they give so much time and effort, don't want to see that goodwill undermined. I have been back in the game, everything still good ( apart from not finding where the 'Maru's' are kept in RM, but I shall work it out). I feel I have been trouble enough here for now though so big thank you's for all the support and help - you ARE a great bunch! ![]() |
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#4 |
CTD - it's not just a job
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The Maru ships would be under the Merchant vessels in the Recognition Manual. All nations are lumped together there. You are more than welcome for the "help", but that's a community effort, and I get to call you "Sweetie" also, since while I not be as old as CapnScurvy, I'm still classified as "old"...
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"...and bollocks to the naysayers" - Jimbuna |
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#5 | |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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as I also started out in DOS as Cap'nScurvy tells in his windows 10 howto, I reckon I am also older than you beanie - but it ain't about age but the kindness and consideration you show ![]() Last edited by She-Wolf; 03-05-17 at 10:42 AM. |
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#6 | ||
Admiral
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In the stock game, as well as all mods (there's nothing we can do about it) the Merchants are all in one section. If memory serves me, in the stock game there is no flag in that "center area" of the RM cover, or even the word "Merchants" on the cover. Just find the blank "Flag" on the cover and open the manual. I put the "Merchants" name in the flag area just because of that. I'm not worried about us modders not getting along. I've seen guys come and go with ego's as big as their posts! Ducimus, had a half dozen "Fair well" tours before he finally decided to fade out of service. It's a known fact....not all mods work with each other. Really, the majority of them shouldn't ever be put with another. They just don't mix, unless the provider states they do. Few take the time to make them compatible with each other. As far as I know Bleiente's work is the exception. Good for him!! ![]() Now, you need to keep that stock game clean. So, here's some ideas: 1. Never use mods that aren't compatible with each other. If they don't state their compatible with another (by not stating anything, tells me they are NOT), then don't use them together. JSGME gives you a list of files that are "overwritten" (already changed by a previous mod) when two mods are activated together through JSGME. Read carefully the changes. If the list looks like the second mod is changing files of the first.....its either to its detriment or benefit. You need to either be assured by the second mod that its "compatible" with the first.....or don't use it. If your game savvy, you can determine on your own if it's a safe thing to do. If not so much, heed this warning. 2. Always use the simple idea "last one in, first one out" when removing mods from your game. Let's say you have three mods in-game, and you've decided to remove the second one from the game. Never just remove it before removing the third mod first! Open a path to the mod you wish to deactivate, then replace the mod you pulled out of the way after the in-question mod is out. JSGME does a good job in keeping things straight, but don't confuse it by pulling mods out of sequence. 3. After any mod change, its good to delete your Documents/SH4 folder. The SH4 folder is made every time you first start the game. It's also updated as you play...that's where it keeps your game saves. Yes, you'll lose that favorite mission where you sunk three ships with one torpedo....but clear it out anyway. You never want to replay a saved game that doesn't have the exact same mods activated in-game as when you made the save. Going to be trouble if you do. You'll need to reset your "Options" like screen resolution, but that's a small price to pay for keeping your SH4 files current with the mods you're using. Speaking of trouble, game saving, and stable game play. Please look at this post of mine on just that. Hopefully you'll find something of value. 4. Check your stock game files often with the JSGME "Compare Snapshot" feature. Pull out all mods from activation, and let JSGME tell you what condition your stock files are in: DIFFERENT NEW REMOVED SAME It's the only way of knowing if you have corruption with your original game, outside of suspecting so due to poor game play.
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#7 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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Cap'n, thank you for your good advice. Have looked at the tips and have copied to notepad. I have yet to put any mods on, and normally - in the Silent Hunter games, these are kept to a minimum - just TMO, the small patch and 'stop the shouting' were all I used for SH4 before changing machines, but to 'just see what this mod is like' is a great temptation!
Your cautionary advice will not be lost! I learned about saving over saves the hard way too, and that was a frustrating experience until I understood, thanks to the folks on here, what I was doing wrong.... |
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#8 | |||
Stowaway
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I then reacted somewhat embarrassed to it ... ![]() Now call me Gaga-duck. ![]() ![]() Quote:
I thank you ... and then run away very quickly. ![]() ![]() greetings ![]() |
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#9 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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ahh, peace is restored, good
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