SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-25-16, 04:11 PM   #7
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by vdr1981 View Post
I'm really looking forward to it gap...I'm pretty much sure now that with couple of mines and boyos converted I could create almost 100% stable yet heavily modded sh5...

I think I'm very close and with recent units revision my museum is CTD free no mater what I do. Rendering single mine or buoys after that will instantly crash the game. If those objects were in gr2 format no CTD would ever occur...
Mines and buoys are loaded in the museum?

If they were correctly set as "environmental" type units they shouldn't, but this little mistake is actually of great value to us, because it is providing us with yet another evidcence that at least some dat units are directly related with ctd's in game.

Anyway, as I was telling you before, the conversion of the buoys to the granny format using GR2 Editor should be a no brainer. I use the conditional because you never know how, even the easiest task, can become complicated when dealing with GR2 files. An example? TargorAvelany created and imported in game as a GR2 object, an amazing model of a real British mine. Everything seemed to work fine until he tried to detonate the little bastard, but there was no way to make it to detect collision...
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.