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06-12-16, 04:22 PM | #106 |
Weps
Join Date: Nov 2012
Location: Canada
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Some maths, eventually going to allow sextant use if desired.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
06-13-16, 10:47 AM | #107 |
Weps
Join Date: Nov 2012
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Getting some harbor piers laid out finally, ive had these modelled for months.
Ready to tie up!
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads Last edited by nsomnia; 06-13-16 at 11:12 AM. |
06-13-16, 11:25 AM | #108 |
Weps
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Threw the captain in as a placeholder
[img]http://i.imgur.com/kPnVtt9h.png[/img http://www.indiedb.com/games/redwate...cept2#imagebox http://www.indiedb.com/games/redwate...cept1#imagebox
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads Last edited by nsomnia; 06-13-16 at 11:34 AM. |
06-14-16, 10:56 AM | #109 |
Weps
Join Date: Nov 2012
Location: Canada
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Uploaded all the scans of my notebook I scribbled in for about 8 months in the period of new Uboat sim scrapped -> coldwar subsim idea started
Check it out here and all the other stuff going on currently, our trello is public, i believe anyone can even vote on features and maybe even comment. https://trello.com/c/WGqE5AMg/95-der...concepts-album
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
06-14-16, 11:35 AM | #110 |
Weps
Join Date: Nov 2012
Location: Canada
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The conning tower you'll have to upgrade from on your first command.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
06-14-16, 08:46 PM | #111 |
Weps
Join Date: Nov 2012
Location: Canada
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After this evening dev talk regarding HMS Mulruken... I have a sudden desire to work 23 hours a day.
Edit: Improving on the little im doing so far...
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads Last edited by nsomnia; 06-14-16 at 09:08 PM. |
06-15-16, 10:47 AM | #112 |
Weps
Join Date: Nov 2012
Location: Canada
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We now have a seperate verified paypal account for accepting any donations until we get our playable demo out so it doesnt get mixed in with my YouTube donations and I can distrubute it among the team.
Please if you do donate leave a note of some type so I can credit you. paypal.me/OpTrident
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
06-19-16, 12:49 PM | #113 |
Weps
Join Date: Nov 2012
Location: Canada
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Just to keep the updates coming my character and props guy is back at it after finishing school, im doing a programming course to improve my skills and also trying to increase team size for more man-hours and everyone else is... puttering.
Most definitely not dead! Just saving up for the demo
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads Last edited by nsomnia; 06-19-16 at 01:08 PM. |
06-19-16, 12:52 PM | #114 |
Weps
Join Date: Nov 2012
Location: Canada
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This saturday the 25th all new team-members and current are meeting to lay out the final plans for the demo you guys get to play before the kickstarter!
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads Last edited by nsomnia; 06-21-16 at 10:18 AM. |
06-21-16, 01:48 PM | #115 |
Weps
Join Date: Nov 2012
Location: Canada
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Everyone vote, what should be the base of operations (home port) where the local bar, mission HQ, crew barracks and supply depot as well as the main naval base for the campaign should be located.
Pearl Midway Groton Ideas and suggestions before Saturday will be taken into consideration!
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
06-22-16, 07:29 AM | #116 |
Weps
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New harbor markers. If anyone has any input, wishes, dreams, idea etc. please let us know as we are having a final pre-demo meeting this weekend.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
06-24-16, 03:19 PM | #117 | |
Born to Run Silent
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Quote:
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06-24-16, 04:21 PM | #118 |
Weps
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Will pay for a couple months of artists software and a few other things to increase productivity. Thank you sir.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
06-25-16, 10:38 PM | #119 |
Weps
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First offical large team meeting has finished and many tasks have been created to add onto my inital protoyping. More news soon, been online for 14 hours+
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
06-28-16, 04:07 PM | #120 | |
Torpedoman
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Quote:
I have a technical question: It is my understanding Unreal Engine 4 is designed for and suited to small(ish) worlds how are you going to handle drawing a massive scale ocean world like Silent Hunter 3 or 4? origin rebasing with custom mathlib or massive engine modification (almost rewrite)? |
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