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Old 12-23-15, 09:50 PM   #26
TorpX
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I believe RFB tried to model crew rosters according to the way the boats actually functioned. So, torp room crew mans guns. You'll notice that there is no 'weapons' skill. So there is one weapons/guns/torpedo skill for everything.

As far as where this or that skill is found, all these things are alterable. Just because something is a certain way in stock, doesn't mean we have to keep it that way.

Quote:
I've never noticed the difference between the 0.3 deck watch compartment and the 0.1 compartments either, and I've been depth charged plenty of times. I would guess that the difference there is very slight. Maybe a logrithmic algorithm? Dunno though, I'll probably keep an eye out for it in the future.
I doubt it's logarithmic. Most of the time we wouldn't notice anything because we try to avoid depth charges. It only comes up when things go wrong. One other thing; I didn't check the armor values of all these compartments. I suspect Duci has the deck zone the same as the rest of the boat. This would make any vulnerability less noticeable. This goes back to what I said before. If we make the deck more protected, it's unrealistic one way, if we make it vulnerable, it's unrealistic another way.



Something I'm curious about. Has anyone actually had fatalities from the crew drowning? I've never lost any crew to flooding, but maybe I've just been lucky.
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