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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Born to Run Silent
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Ok, I see the file, good job.
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SUBSIM - 26 Years on the Web |
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#17 |
Watch
![]() Join Date: Jan 2007
Location: Hull, Québec, CANADA
Posts: 23
Downloads: 182
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* Download link restored * ************************** Hello gap, When I tested the Mast Height values with TWoS mod (16:9), I was getting erroneous results (ex. 11% error for the C2-S-B1 Merchant). To get an accurate result, the graticule scale on the periscope must be calibrated with the Cameras.cam AngularAngle. So I redrew the graticules for a more precise scale, and by try-and-error, found the AngularAngle. I then manually measured each ship's Mast Height, Length, Width with the new graticule in Test SingleMissions. I realized that different Classes of ship with the same 3D Model have the same dimention values, but the ID Manual says otherwise. Ex 1: DDType34 Class and DDType36N Class both have the same 3D Model: NDD_Type34A. The Mast Height is listed at 26.6m and 26.8m respectively. But both were manually measured at 25.8m in a Test SingleMission. Ex 2: BBNewYork Class and BBKongo/BBProvence Classes have the same 3D Model: NBB_New_York. The Mast Height is listed at 48.6m for the first Class, and 39.2m for the other two classes. They were all measured exactly at 48.6m. Looks like what I'm measuring is the 3D Model which is identical in those classes, even if in reality they were different and listed as such in the ID Manual. Here are some statistics (138 Classes): --- Mast Height OK = 66 Classes. --- Mast Height error (average 1.7m) of a class with the same 3D Model as a Class with Mast Height OK = 11 Classes. --- Mast Height error (average 1.3m) = 61 Classes (2/3 of those classes have an error less than 1m). I also noticed that the measured Mast Height remains constant, no matter what type of cargo, what temperature or salinity of the water the ship is on. |
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#18 | |||||
Navy Seal
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Location: CJ8937
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![]() Anyway I doubt that this level of precision would increase in-game hit ratio significantly. For my standards, using 26 or 27 m (without decimals) as recognition manual entry would be okay. Quote:
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#19 | ||
Watch
![]() Join Date: Jan 2007
Location: Hull, Québec, CANADA
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This whole treck started when I decided to test wether the draft of ladden ships differs from empty ships or not. I tried all 4 Internal Cargo combinations (None, Freight, Ammunition, Fuel) in Test SingleMissions, using the C2_S-B1 Merchant as the reference ship.
I was expecting a lower mast height and deeper draft for heavy ladden ships. I didn't see any noticeable differences when measuring the mast height. After removing all the torpedo limitations (mainly the DepthKeepingDeviation value) in the sim file, I didn't see any noticeable differences when firing torpedoes at ships ladden or not. I repeated the tests for summer/winter on all oceans, and got the same results. The only thing affecting mast height and draft is the state of the sea. On the other hand, I noticed some differences with the values listed in the Identification Manual. I was sure the values in the ID Manual were the result of scientific calculations, but why was I getting some variations when measuring them with accurate periscope graticules? This is how this mod came about: the production of a manual with precise measured values. Some may say that the manual or the tools shouldn't be too accurate because such was the reality in those days. That's fine with me, I respect that. But let's say MataHari managed to survive WWI, and got her hands on secret documents concerning Allied ships. Then she made a Nobel Price winner french engineer her lover, and convinced him to create a more accurate optic device for the KriegsMarine. I'm so romantic ... ![]() Quote:
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![]() I tried SHO, and IMHO it's a way to waist money on a regular basis. ![]() Bye for now. |
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#20 | ||
Navy Seal
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Location: CJ8937
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#21 | |
Navy Seal
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This is especially true for ships with Draught=0 in their respective sim file where game has to calculate ships draught from 3D objects height (divided by 2) .
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#22 | |
Navy Seal
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Location: CJ8937
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![]() As to why ships having this setting are spawned much lower that they should at times, I have no idea why this is happening. Another bugged feature maybe? ![]() Last edited by gap; 12-17-15 at 07:08 PM. |
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#23 | ||
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#24 | |
Navy Seal
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Location: CJ8937
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#25 |
Mate
![]() Join Date: Oct 2010
Posts: 57
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Is this mod compatible withtwos 2.0?
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#26 |
Argentinian Skipper
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#27 |
Mate
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Thanks.
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#28 |
Duplicate account
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Location: Russian Federation Nizhny Novgorod
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Good job! Thx!
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#29 |
A-Ganger
Join Date: Sep 2009
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Hallo MataHari,
many years I did corrections of the ship lenght in SH 5. I did it for myself. But I know how much work is in it to get the right result, so that a torpedo hits the ship if you made everything right by the TDC procedere. Good job! |
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