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Old 09-09-15, 10:48 AM   #1
vdr1981
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Hello again Gap...

It seems that our badass leader doesn't work at all in groups (as a leader at least). The group will disperse almost immediately after mission is loaded. Can you confirm this?

I'm not sure that leader as env (or liferaft type) unit will work because it seems that it has no AI (right now it's intelligent as a floating mine ) and therefore it can't 'pull' appropriate scripts for certain situations.

Any new patch version for me?

Last edited by vdr1981; 09-09-15 at 11:14 AM.
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Old 09-09-15, 04:52 PM   #2
gap
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Originally Posted by vdr1981 View Post
Any new patch version for me?
Sure:
http://www.mediafire.com/download/c7..._Patch_v0.2.7z

I have fixed the wrong DefSsides entry (now ships in the "ConvoyLeaders" group should actually act as Allied units), and I have changed their tyoe to 102 (freighter).
If you hace created a set of testing missions you can keep using them, but you should edit the their misge file manually anc change leader's type to 102.
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Old 09-09-15, 05:59 PM   #3
vdr1981
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Hey...
I've made exactly the same changes today like you did in v2 patch but still, AI in a group of Hood battleship and 3 destroyers acts really strange. Group first disperse, then forms again, badass boat going in opposite direction, battleship rams destroyer ect ect...

On the other hand, when I placed regular Ranger tanker to lead the group instead of badass boat, the group was acted almost perfectly realistic (I've actually saw for the first time a battleship which really acts like that) .

Further more , badass boat was still shown on the map as a "green" unit?

Do you have similar findings?

I'll repeat same tests with your patch though...
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Old 09-09-15, 06:07 PM   #4
vdr1981
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And on a side note...Here's how it looks convoy spawned in WA campaign with all groups set to ...
Code:
ConvoyRowSpacing=1000.000000
ConvoyColSpacing=500.000000


Almost perfect box formation with 500m (row/column) distance between merchants...Not a good news for our rectangular convoy plans...
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Old 09-09-15, 07:38 PM   #5
gap
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Quote:
Originally Posted by vdr1981 View Post
Hey...
I've made exactly the same changes today like you did in v2 patch but still, AI in a group of Hood battleship and 3 destroyers acts really strange. Group first disperse, then forms again, badass boat going in opposite direction, battleship rams destroyer ect ect...

On the other hand, when I placed regular Ranger tanker to lead the group instead of badass boat, the group was acted almost perfectly realistic (I've actually saw for the first time a battleship which really acts like that) .

Further more , badass boat was still shown on the map as a "green" unit?

Do you have similar findings?

I'll repeat same tests with your patch though...
If the lifeboat-leader is shown as green there's just one possible explaination: wrong defsides settings. Check if there's any mistyping in the file. All the other problems with erratic convoy behaviour might come from there.

Quote:
Originally Posted by vdr1981 View Post
And on a side note...Here's how it looks convoy spawned in WA campaign with all groups set to ...
Code:
ConvoyRowSpacing=1000.000000
ConvoyColSpacing=500.000000
Almost perfect box formation with 500m (row/column) distance between merchants...Not a good news for our rectangular convoy plans...
So, apparently only ConvoyColSpacing (or the lesser between the latter and
ConvoyRowSpacing) is applied for both row and column distances
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Old 09-09-15, 08:14 PM   #6
vdr1981
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Quote:
Originally Posted by gap View Post
If the lifeboat-leader is shown as green there's just one possible explaination: wrong defsides settings. Check if there's any mistyping in the file. All the other problems with erratic convoy behaviour might come from there.
I dont get it...defside.cfg seems fine but still the boat is green, even with your patch v0.2... I used your mission for a quick check (just dont tell me it is red in your game? )

Quote:
Originally Posted by gap View Post
So, apparently only ConvoyColSpacing (or the lesser between the latter and
ConvoyRowSpacing) is applied for both row and column distances
I just hope that maybe my faulty encoding somehow confuse campaign engine...Just started HT campaign with correct encoding and distances 900/600...
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Old 09-10-15, 09:31 AM   #7
gap
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Quote:
Originally Posted by vdr1981 View Post
I dont get it...defside.cfg seems fine but still the boat is green, even with your patch v0.2... I used your mission for a quick check (just dont tell me it is red in your game? )
Hi Vecko, let me to have a closer look into the problem

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Originally Posted by vdr1981 View Post
I just hope that maybe my faulty encoding somehow confuse campaign engine...Just started HT campaign with correct encoding and distances 900/600...
I don't think so. If the game didn't support your encoding, it would have likely crashed on campaign restart.

P.S: I am still curious to see the arrangement of a larger convoy (at least 20+ ships) when the "columns" parameters is set to 0.
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