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#1 |
Navy Seal
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Hello again Gap...
![]() It seems that our badass leader doesn't work at all in groups (as a leader at least). The group will disperse almost immediately after mission is loaded. Can you confirm this? I'm not sure that leader as env (or liferaft type) unit will work because it seems that it has no AI (right now it's intelligent as a floating mine ![]() Any new patch version for me?
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 09-09-15 at 11:14 AM. |
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Sure:
![]() http://www.mediafire.com/download/c7..._Patch_v0.2.7z I have fixed the wrong DefSsides entry (now ships in the "ConvoyLeaders" group should actually act as Allied units), and I have changed their tyoe to 102 (freighter). If you hace created a set of testing missions you can keep using them, but you should edit the their misge file manually anc change leader's type to 102. ![]() |
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#3 |
Navy Seal
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Hey...
I've made exactly the same changes today like you did in v2 patch but still, AI in a group of Hood battleship and 3 destroyers acts really strange. Group first disperse, then forms again, badass boat going in opposite direction, battleship rams destroyer ect ect... On the other hand, when I placed regular Ranger tanker to lead the group instead of badass boat, the group was acted almost perfectly realistic (I've actually saw for the first time a battleship which really acts like that) . ![]() Further more , badass boat was still shown on the map as a "green" unit? ![]() Do you have similar findings? I'll repeat same tests with your patch though...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4 |
Navy Seal
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And on a side note...Here's how it looks convoy spawned in WA campaign with all groups set to ...
Code:
ConvoyRowSpacing=1000.000000 ConvoyColSpacing=500.000000 ![]() Almost perfect box formation with 500m (row/column) distance between merchants...Not a good news for our rectangular convoy plans... ![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#5 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
Quote:
ConvoyRowSpacing) is applied for both row and column distances ![]() |
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#6 | |
Navy Seal
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![]() ![]() I just hope that maybe my faulty encoding somehow confuse campaign engine...Just started HT campaign with correct encoding and distances 900/600...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#7 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() Quote:
![]() P.S: I am still curious to see the arrangement of a larger convoy (at least 20+ ships) when the "columns" parameters is set to 0. |
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