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Old 09-08-15, 04:11 PM   #1
vdr1981
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Quote:
Originally Posted by gap View Post
No, no, they were supposed to be visible, but since I had used C3 ship draft settings on Targor's boat, the boat was probably sinking before I could even load the testing mission, and obviously I had an hard time spotting her.

Now everything is okay. The boat is there, though not reported by crew and invisible on map (with map contacts on). I can ram her at wish: no collision detected. I couldn't test her AI as I forgot to set her propeller and rudder properly, but I will post a link to a fixed version of my patch in a few minutes.
Got it ! Thanks !

P.S.

1 min 32 sec from exe click to Balloon test mission...
PC old as hell and 124 mods on board...
We need a new thread for this...
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Old 09-08-15, 04:41 PM   #2
gap
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Quote:
Originally Posted by vdr1981 View Post
1 min 32 sec from exe click to Balloon test mission...
PC old as hell and 124 mods on board...
We need a new thread for this...


Here's the testing patch:
http://www.mediafire.com/download/3y..._Patch_v0.1.7z

A simple testing mission is included where you face one of those badass boats. Let me know if she tries any evasive maneuvers after spotting you. Now she should be able to move up to a speed of 12 knots. Also please design another mission where she is the convoy leader while I keep stripping her down. If everything works as expected this could be the base for simulating in game some hidden detection systems like sono buoys
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Old 09-08-15, 04:47 PM   #3
vdr1981
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Originally Posted by gap View Post


Here's the testing patch:
http://www.mediafire.com/download/3y..._Patch_v0.1.7z

A simple testing mission is included where you face one of those badass boats. Let me know if she tries any evasive maneuvers after spotting you. Now she should be able to move up to a speed of 12 knots. Also please design another mission where she is the convoy leader while I keep stripping her down. If everything works as expected this could be the base for simulating in game some hidden detection systems like sono buoys
Downloading...
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Old 09-08-15, 05:03 PM   #4
gap
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Downloading...
Let me know. While you are doing your tests I will replace the current 3d model with a more basic mesh, and I will make it hidden. In place of visible meshes, I will equip the unit vith a flag weaving from an uninvisible pole, so that we will still be able to locate the unit. Once the testing is done and we are sure everything is okay, I will also remove that flag, and the unit will be totally hidden to the player as well as to the AI crew

P.S: I forgot mentioning before that the dummy unit can't be locked on neither in binocular nor in scope view
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Old 09-08-15, 05:28 PM   #5
vdr1981
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It seems that she's ignoring my presence but I cant tell for sure...

Maybe because she has neutral status or something? Is she neutral?
I even set her speed to 2 kn in ME in order to spot some sudden speed change but I'm not sure...

Is everything OK with defside.cfg because I couldn't find entries which would make her Side=1 unit?


If we manage to force her to act like casual merchant, tomorrow I'll do some testing in various situations, convoys, TF ect...


EDIT

I see now...
Code:
[SideEntry 202]
Country=Environmental	; //////////////////////////// C O N V O Y  L E A D E R S \\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Side=1
StartDate=19380101
EndDate=19451231
EDIT2

Can you assign her directly to British rooster as a new type of ship?

Last edited by vdr1981; 09-08-15 at 05:41 PM.
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Old 09-08-15, 05:43 PM   #6
gap
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It seems that she's ignoring my presence but I cant tell for sure...

...

If we manage to force her to act like casual merchant, tomorrow I'll do some testing in various situations, convoys, TF ect...
Maybe she ignores your sub because she knows she is invulnerable

More seriously this might happen because she is set as a lifeboat. I am sure that changing her unittype to merchant will make her to react. But at this point I can't exclude that she will be shown on map, that our crew won't spot her, and that we won't be able to lock on it accidentally

Quote:
Originally Posted by gap View Post
...I will replace the current 3d model with a more basic mesh...
Or maybe I will use this model:

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Old 09-08-15, 05:44 PM   #7
vdr1981
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I'm off for tonight...

And tomorrow those badass leaders will work like a charm...
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Old 09-08-15, 05:49 PM   #8
gap
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EDIT2

Can you assign her directly to British rooster as a new type of ship?
Nope, I am sure this not the problem as far as the nationality that she is assigned to is Allied. You can try changing unit type. You should do it both in main units cfg file, in roster cfg file and in testing mission's misge file. Try using 102 for example.
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Old 09-08-15, 05:52 PM   #9
gap
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something else you should test is wether other units in her group are affected or not by her ignoring our attack. If not, we could even leave her as she is now

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Old 09-08-15, 05:54 PM   #10
gap
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ops vecko, just spotted the mistake:

Code:
[SideEntry 202]
Country=Environmental	; //////////////////////////// C O N V O Y  L E A D E R S \\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Side=1
StartDate=19380101
EndDate=19451231
You see now?

EDIT: after correcting my mistake in DefSides.cfg I still can't decide wether Targor's badass is reacting to my presence or not. Tomorrow I will equip her with a light gun and we will see.

Time to rest now
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Last edited by gap; 09-08-15 at 06:24 PM.
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