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Old 02-25-15, 02:05 PM   #1
Alfred Keitzer
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When you say manual, do you mean you are just free navigating to the point without plotting a course to it.

If so, try that. Plot a course to the start point before you get to the start point. Once course is plotted, and before you get to it, invoke KIEL OUT.
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Old 02-25-15, 02:23 PM   #2
Fubar2Niner
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Sorry mate, to clarify. Manualy plotting a course from the nav map, to the lock, and beyond to the bridge waypoint (for the want of a better reference).

Then either invoking Kiel In, or, Kiel Out, gives the results pictured

Fubar

P.S

Can't revert back to your previous files to double check this, because like a numbnutz I bloody deleted them

Sorry Alfred
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Old 02-25-15, 02:25 PM   #3
Sailor Steve
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Standard GWX says you should always turn the Canal route ON before even starting your engines. I don't know if that works with v7 or not.
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Old 02-25-15, 02:29 PM   #4
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@Steve

Never had any success that way shipmate. However plotting up to the bridge w/p worked fine.

More tests to follow...........

Best regards.

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Old 02-25-15, 02:40 PM   #5
Alfred Keitzer
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Quote:
Originally Posted by Sailor Steve View Post
Standard GWX says you should always turn the Canal route ON before even starting your engines. I don't know if that works with v7 or not.
Yes, that was true with standard GWX; not true with Wilhelmshafen..V7.

Hold Fubar on and I will post some images -- works for me. I am testing with ... GWX Combined Campaign+Wilhelmshafen_et_al_V7.
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Old 02-25-15, 02:47 PM   #6
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Quote:
Originally Posted by Alfred Keitzer View Post

Hold Fubar on and I will post some images -- works for me. I am testing with ... GWX Combined Campaign+Wilhelmshafen_et_al_V7.

Ok Alfred, meanwhile I'll rerun the entrance. I am pretty good at screwing things up

Fubar
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Old 02-25-15, 02:49 PM   #7
Alfred Keitzer
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So I set a nav route to the initial entry point for Kiel Canal outbound.




Next, I select "Kiel Canal OUT" -- it works every time for me.

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Old 02-25-15, 03:06 PM   #8
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One of those "Blonde" moments

@AK

Just rerun the same thing. Worked like a charm, I must have porked something initially navigation wise . Really, really sorry mate. Geez like I haven't given you enough grief !! Thanks for hanging in there, sorry for any frustration I may have caused

Very best regards.

Fubar
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Old 02-26-15, 03:09 AM   #9
Alfred Keitzer
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Have created new inclusive download (New_Lorient_v1.4) now with updated documentation and eight variants including ...
  • New Lorient v1 - GWX3+Wilhelmshafen_et_al_V7
  • New Lorient v1 - GWX3 Merged Campaign+Wilhelmshaven_et_al_V6
... available at Post #1.

@ Fubar2Niner, Sailor Steve, HW3 ... Except for the new variants above, there were no changes to the versions you have been running with.

Cheers!
/AK
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Old 02-25-15, 02:30 PM   #10
Alfred Keitzer
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Quote:
Originally Posted by Fubar2Niner View Post
Sorry mate, to clarify. Manualy plotting a course from the nav map, to the lock, and beyond to the bridge waypoint (for the want of a better reference).

Then either invoking Kiel In, or, Kiel Out, gives the results pictured

Fubar

P.S

Can't revert back to your previous files to double check this, because like a numbnutz I bloody deleted them

Sorry Alfred
Hang on and let me check. You should not have to revert.
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Old 02-25-15, 02:36 PM   #11
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Quote:
Originally Posted by Alfred Keitzer View Post
Hang on and let me check. You should not have to revert.
Many thanks mate ........................

Fubar
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