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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
Posts: 93
Downloads: 264
Uploads: 0
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What I will do as soon as I get some time is write up a detailed document that will walk people through the modifications necessary so they can make their own versions of NEW LORIENT.
Cheers! /AK |
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#122 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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#123 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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Nice one AK, and good to see you back, hope you are well ![]() Fubar |
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#124 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Very good idea
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#125 | |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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#126 |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
Posts: 93
Downloads: 264
Uploads: 0
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None -- this was a mod done from the original implementation by Anvar1061. Send him a PM and check with him.
Last edited by Alfred Keitzer; 09-05-15 at 02:21 AM. |
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#127 |
Navy Seal
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Would anyone be interested in having a combined, JSGME ready, file of GWX 3 Wilhelmshaven,St Naz, Schluese and xtra ships V7, New Lorient V1.4 GWX3 Merged Campaign + Wilhelmshaven_et_al V7, WB's USAM v69.61.1 Part 1, & Rubini's Undersea Mod Reworked? This would be the Merged Campaign version. I have run this in my WAW campaign for several patrols, and it worked fine for me. I should warn you this is a big file 405.32MB zipped (provided Mediafire allows me to upload that big of a file).
Edit: here is the link http://www.mediafire.com/download/5d...ination_Mod.7z You will still have to have WB's USAM v69.61.1 Part 2, which is all the ships, so it can be enabled separately without any problems. All original documentation is included in the documentation folder, and all credit goes to the original modders. All I did was follow their instructions for putting the mods together.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() Last edited by HW3; 09-05-15 at 04:17 AM. |
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#128 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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![]() Best regards. Fubar2Niner |
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#129 |
Eternal Patrol
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Downloading now.
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“Never do anything you can't take back.” —Rocky Russo |
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#130 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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I install yours first and then USAM part 2 ??? or the opposite way ??? Cause I have this so far installed Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\MODS] GWX - Merged Campaign GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 WAC4.1 SubPen_animated_18.02.2010 New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7 I understand I do not need the yellow files now with your Mod install but then I need The WAC animated pens so if I'm correct I install yours instead of the yellow Mods and then animated pens and then the USAM part 2 ??? Last edited by JCWolf; 09-05-15 at 07:49 PM. |
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#131 | |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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#132 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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ok with this load order it works Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\MODS] GWX - Merged Campaign WAC4.1 SubPen_animated_18.02.2010 WB's USAM v69.61.1 Part 2 Dave's GWX 3 Combination Mod However my U-boat its not departing from the pens but from the right side of the pens...now I do not know what to do... ![]() Another small detail that I've found out ..there are no pens ... Last edited by JCWolf; 09-05-15 at 09:29 PM. |
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#133 |
Navy Seal
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JCWolf:
This is the install order. Dave's GWX 3 Combination Mod WAC4.1 SubPen_animated_18.02.2010 WB's USAM v69.61.1 Part 2 The GWX - Merged Campaign is not needed as it is included in the Combi mod. The WAC4.1 SubPen_animated_18.02.2010 mod will want to overwrite 2 harbor files, let it. It should get you the pens back. jaxa: I will work on one for GWX 3 Wilhelmshaven,St Naz, Schluese and xtra ships V6 and post the link here when I get it done.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#134 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Thanks HW3
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#135 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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