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#91 | |
Kapitän zur See
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Location: San Diego, CA
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![]() Same with me and Lorient, which drove me down this path in the first place. Trying to save what teeth I have left. ![]() |
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#92 |
Eternal Patrol
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Followed your instructions and everything seems to be fine.
Thanks so much. ![]() [edit] Another reason I like GWX so much. ![]()
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#93 |
Silent Hunter
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@AK
Excellent stuff mate, on all our behalves I'd like to say thanks for your efforts. ![]() Very best regards. Fubar2Niner |
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#94 |
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You are all most welcome -- and thanks for testing things out for me.
![]() Sailor Steve -- yea, the Fa 223 is a pretty cool addition. ![]() Just one more version -- New Lorient v1 - GWX (Standard Campaign) + Wilhelmshafen_et_al_V7 and I think I am done for a while. Cheers! /AK |
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#95 |
Silent Hunter
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Wierdness
@AK
Just started a new career. Kiel '39, 1st Flot. All looks great, one small prob tho mate. This one is a mind blower. The pre-plotted courses through the canal no longer seem to work. Now when I try to plot out the canal it kind of heads in the correct general direction but is way off. Any clues mate? @Steve are you getting this ? @AK Will try dump the res-fix again to gain some screenies. Fubar out (for now ![]() |
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#96 | |
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![]() Quote:
![]() In some prior mod updates, you had to invoke the KIEL KANAL outbound before you moved. In V7, you have to plot your own course to the entry point -- similar to returning from patrol and using the KIEL KANAL. Make your last navigation point as close to the entry point as you can -- then invoke KIEL KANAL. Works for me. This has nothing to do with the New Lorient upgrade. |
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#97 |
Silent Hunter
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Yep correct AK this is the way I have always plotted using v7. Manual plot to the lock, negotiate lock, manual plot to the point just before bridge (sorry chaps, tired and names have completely eluded me). Then hit the pre plot as is usual, but now something is sqwiffy ??
Pics may explain a thousand words mate; Plot 2 ![]() Plot 1 ........................... ![]() What you think mate ? All the best. Fubar |
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#98 |
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When you say manual, do you mean you are just free navigating to the point without plotting a course to it.
If so, try that. Plot a course to the start point before you get to the start point. Once course is plotted, and before you get to it, invoke KIEL OUT. |
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#99 |
Eternal Patrol
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No, and I never will. I don't use the Kiel autopilot. I'm one of those rare idiots who considers the Canal as it is now to be a fun part of the trip, not a necessity to be overcome. I lay my course a few miles at a time and use some TC, but come out of it at every bend just to look at the scenery.
![]() I recall one player a long time ago saying that he considered the Canal to be too slow, so he would just travel around Denmark. In real life that was the long way around. In the game, not so much.
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#100 |
Silent Hunter
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Sorry mate, to clarify. Manualy plotting a course from the nav map, to the lock, and beyond to the bridge waypoint (for the want of a better reference).
Then either invoking Kiel In, or, Kiel Out, gives the results pictured ![]() Fubar P.S Can't revert back to your previous files to double check this, because like a numbnutz I bloody deleted them ![]() ![]() ![]() Sorry Alfred ![]() |
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#101 |
Eternal Patrol
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Standard GWX says you should always turn the Canal route ON before even starting your engines. I don't know if that works with v7 or not.
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#102 |
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@Steve
Never had any success that way shipmate. However plotting up to the bridge w/p worked fine. More tests to follow........... Best regards. Fubar2Niner |
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#103 | |
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#104 | |
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Haha, yes I was a plot my own course thru the kanal types. However it did get kind of tiresome, and so, I fell into the trap ![]() ![]() Best regards. Fubar2Niner |
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#105 |
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