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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Eternal Patrol
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http://www.subsim.com/radioroom/showthread.php?t=185228
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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Thanks to all of you for posting. I know this subject is brought up a lot. The idea of members posting a brief summary of what they use and why seemed like a good way to showcase what's possible from the many mods and save people some time. That really is the gist of it.
I have read the SH3 Guide (Not Only for Beginners) and continue research everywhere else. It was in the midst of doing this and thinking about my prior forays into the available mods that the idea popped into my head. I do appreciate that most people have done the hard work of trying out many mods to arrive at works best. I'm not looking to ride on other people's coat-tails. I just think the number of mods has reached a point where coming up with some streamlining is a genuine need at this point. I will certainly post what I end up with once I get settled on some configurations. But please continue to post summaries here if you would like to contribute and see if this idea takes a constructive direction.
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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#3 | |
Sea Lord
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#4 | |
Nub
![]() Join Date: Nov 2013
Posts: 4
Downloads: 12
Uploads: 0
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Both the thread you linked and the mod listing of your own is three years old. New or returning player in 2014 finds it a little..scary to refer to three year old threads. Mods get updated with new versions, old versions disappear, compatibility issues arise and die. I realize question original poster asks is a pretty common one. However,when it comes to keeping SH3 community vibrant and us newbloods coming in, it is, IMHO, also by far the most important question you could possibly ask in these forums. Good, up to date answers to this question are always very valuable things to have. I'd like to think their value goes beyond fresh/returning skippers as well. I played SH3 rather heavily around 2010 or so. I managed to assemble a pretty good, functioning mod soup. I've forgotten much of it, and some of the things I used to use have kinda stopped getting updates or lost compatibility. Or disappeared all together. Technically, I know the ropes to some degree. Yet, even I, as returning player, find the idea of modding SH3 little confusing and very indimitating. I can't even imagine how large headache it is for a brand new player in 2014. Documentation on several of the very good mods goes anywhere between hardly any- confusing -excellent. In 2014, as someone who hasn't looked into this wonderful game in few years..it feels VERY difficult to know what works great together and what doesn't. This is why having wealth of Up-to-date mod listings including up-to-date versions of this mod or that is incredibly valuable. Imho it would be awesome to have a thread just like this one (= "List-Your-FUNCTIONING-Mod soup" ) as a sticky. " Which mods do you use? What is your load order?" < - - For a new or returning player, can you think of better and more important questions to ask here? So yeah, I'm in similar situation with OP. I look and see all these mods.. I wonder of compatibility and feel confused and lost;p I would really appreciate seeing some more functioning load orders. Last edited by LTD_; 10-28-14 at 08:07 PM. |
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#5 |
Argentinian Skipper
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My list with GWX:
Generic Mod Enabler - v2.6.0.157 [F:\SH3\MODS] GWX - Merged Campaign GWX - Integrated Orders WAC4.1 SubPen_animated_18.02.2010 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 LifeBoats&Debris_v4 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Aces' Multimod compatability fix release v1.3 public beta Aces' Super Turms v6 for GWX Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 Pascal_Port_People BMW-R75 v.1 by TP Dönitz Aces - Custom Emblems Merchant_Fleet_Mod_3.2 TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships Q Ship mod GWX3.0 Combat Radio Frequency Thomsen's Sound Pack V3.2cg GWX Speech Rbs1_SH4_Effects_GWX_30_71 Rbs2withbuoyance Rbs3withlifeboat Rapt0r's Uniforms V2.0 [Black] No Medals On Crew [Patch] Compulsory U-boat Headdress - GWX 2.0 b25_SF_Grass_Full_V2 B25_Deck_Crew_Ambient Haunting Atlantic Wind Karle's_Crash_Dive_Mod Scirè-Tikigod- repeated order Real Depth Charge TiefeMkI(German) TorpedoTubesFfireFinal vGW _LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal _LSH3_V5.1_SLS_Spezialeffekte-Gross pascal_map DD_VisibleMines_V1.0 Water Drops Blur Effect MaGUI v3.4 Widescreen Compat Ultimate ObjectView Camerav1.0 Diesel Startup Sequence for FM Engine Room beta 1 OLC's Modified Searchlight Beams for GWX3 Flags_enlighten Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On Wooden_Lifeboats_Mod_1.1 Rubini´s Chief Helsman stress behaviour fix Rubini´s Underwater dust&plancton v1 CCoM_8.x_Bug_Hecktorpedoraum_V1.0 Dunkle_Torpedos Aces' St.Nazaire Super Pens v5.1 GWX Version Aces' Combined SH3.SDL Files v4 Aces' Modified Headphones Moon_light_mod From Aces Try This Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2 (Ccom Torpedo Rooms Compat) MFM3.2 displacement correction mod External Cargo from SH5 Adamantas Andes M.E.P v5 Optional - FSF for MEP v5 Optional - ShipVanishingHull for MEP v5 Optional - Zoomable Free Camera Files for Atmospheres M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod Ahnenerbe WideGui 1920 x 1080 Final Optional NavMapTable Optional UzoBkgr Rapt0r's Das Boot Skin Wolfehunter_VIIB_U83_Decks Supplement to V16B1 (JSGME) Optional - Stock Reflections for MEP v5 Torpedo_HAHD_1024_GWX Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#6 |
Seaman
![]() Join Date: Oct 2014
Posts: 42
Downloads: 118
Uploads: 0
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yeah, please. im totaly new to sh3 and the mods. im testing mods and reading like crazy for 3 weeks now... no real gaming till now
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#7 |
Growing Old Disgracefully
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A warm welcome ‘kobiwaldi’ to the Subsim family.
![]() You will always find someone here to help you. ![]() Link to my SH3 – SH4 – SH5 posts: ![]() Step By Step Tutorials & How To Do It. Also Included Are Some Useful Download Links ![]() http://www.subsim.com/radioroom/showthread.php?t=211804
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#8 |
Chief of the Boat
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Welcome to SubSim kobiwaldi
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#9 |
Seaman
![]() Join Date: Oct 2014
Posts: 42
Downloads: 118
Uploads: 0
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thank you.
so im done with everthing and testing bla bla. h.sie hardcode fixes Lsh 5.1 Mep 5 thomsen sound pack and it's looking + feeling soooo good ![]() Last edited by kobiwaldi; 10-31-14 at 11:59 AM. |
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