![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
|
![]()
Hmmm, a day later with lots of views and not a single comment...not even a negative one. I'm genuinely surprised.
__________________
Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
|
![]()
GWX with the Merchant Fleet mod. And the Das Boot crew uniforms.
__________________
"Some ships are designed to sink… others require our assistance." ![]() |
![]() |
![]() |
![]() |
#3 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
|
![]() Quote:
![]() If you didn't read it, I strongly strongly racommed you to consult this stickied thread, I think you will find it really helpfull!!! [S3G] The Silent Hunter III Guide - Not Only For Beginners of [SH3] |
|
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() |
![]()
Simply put, there is a lot of stuff. Very few mods have any intrinsic problems. Mod conflicts are frequent, but seldom fatal and always visible with JSGME. And most mods have documentation ranging from acceptable to excellent that will alert you to potential conflicts. The subject is vast and fuels two forums on this site just about fulltime, which is probably why you didn't get an immediate response.
I can post my mod list, but it's very idiosyncratic. Works for me, may not work for you. It also involves some tweaking, which is hidden behind the curtain, to allow some mods to work together. The last mod, my homebrew called BW On-Top, contains tweaks, merged files, and assorted fiddles which make everything play nice together. Withoout it, you could experience funnies. Caveat ludius. Generic Mod Enabler - v2.6.0.157 [C:\SH3-WYGM\MODS] NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6D NYGM Tonnage War Minefield Mod NYGM HiRes Submarines NYGM 3.6D zigzag campaign layer Merchant_Fleet_Mod_3.2 Harbor Traffic Add-In AllAirTorpedoes Scirè-Tikigod- repeated order BritishAsdicMkIFinal EAX_Sound_Sim_SH3 DD_OH_V3.09_20091209162038 FM_NewInterior v2.1D Carotio_SH3_ClothesHatsFacesSkilledCrew NeuUZO&PeriV.2 Capt. Teach's SH3 Color Icons for GWX 3.0 (Standard) TorpedoTubesFfireFinal vStock Spirit of machines Bearded faces M.E.P v4.2 M.E.P v4.2 to v4.3 Optional - FSF for MEP v4.2 Optional - ShipVanishingHull for MEP v4.3 M.E.P v4.2 - VisualSensors for NYGM 3.6b New _hydrophone _layers for SH3 v2.0_NYGM Rbs1_SH4_Effects_GWX_21_204f Thomsen Ship Param Mod (MFM) DeckKannon Red Night Map Seenot-Leuchtrakete - Do it yourself Hitman_GUI_NYGM3_1.1 Van1920x1080 v1.1 Supplement to V16B1 - NYGM Stiebler4B_Addon_for_V16B1 - NYGM O2-Gauges v2 BW On-Top Mod WYGM v1.0.71 |
![]() |
![]() |
![]() |
|
|