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#1 | |
Good Hunting!
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But, yes! If you classify the same contact with the different arrays, you will have slightly different bearings. Obviously at closer ranges this difference will be more pronounced. Also at closer ranges, you can use this difference in bearings to give you a loose approximation of range to target. If you zoom in really close to your ownship on the navmap, you will see that the lines of bearing from the towed and the spherical/cylindrical originate from different points.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#2 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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![]() Thanks for the explanation, FPSchazly ![]() |
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#3 |
Seaman
![]() Join Date: May 2014
Posts: 40
Downloads: 50
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@banryu79
Thanks for the explanation. By raising ESM antenna, does it make my sub easier to detect? I am not familiar with LWAMI mods, does it make the game harder or easier to play? How is it compared to dwx 1.38? @FPSchazly Wow, you have lots of interesting dw videos on youtube. ![]() Thanks for uploading all of them. I am going to start watching your tutorials first. |
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#4 | ||
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Well, try to think about it: raising your esm antenna or your periscope out of the water surface what kind of consequences could have? The most obvious ones are that they could be detected by radar, for example. Then, if you think more about it you could realize that in order to stick the antenna/radar/periscope out of the water you first need to take your sub very near the water surface... If the weather is good, in daylight hours, someone on an airplane/helo could see the sub silhouette... (I do not know if this is modeled in DW but I like to think in this way... ![]() And that's more: coming to shallow waters could means that you are (for example) forced to come above the layer (if there is one) if you were running under it with all the consequences of the case. Another consideration: in daylight hours periscope/esm could be detected visually, too. So it is more risky to stick them out then during nighttime. If they will be detected or not depends on many factors, like the weather(clear/rough sea), range to nearest enemy platform, how long you keep them out in plain view and so on... As you understand, using them can get you an almost instant ID of a surface contact but it also brings home some risks. So, it is your job as a skipper to weight the risks/benefits aspects and factor them into your current tactical situation to come to a conclusion about what to do or don't do ![]() Quote:
But I can tell you that my IMPRESSION is that LWAMI make the gameplay quite different from vanilla DW. Mostly because it improves (very much, IMO) it's acustic model both in the general and in the specific platform sense. The overall improvements are too many to list them here; if you are really intrested you should download the mod itself an read the detailed and comprehensive manual inside it. Even if you will not use it, it is intresting reading (to know the limitation of vanilla DW). I know LAWMI also improve the doctrine files, and in doing this it corrects some quirks and minor bugs of the AI behaviour. Last edited by banryu79; 05-06-14 at 09:04 AM. |
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#5 | ||
Good Hunting!
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__________________
Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#6 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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But who cares? *I* think they are and play accordingly. However, I also remember that there is (in the game) a "real" adverse consequence about running your submarine with one or more mast raised, something along the line of generating more noise... |
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#7 |
Seaman
![]() Join Date: May 2014
Posts: 40
Downloads: 50
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Thanks for all the information, banryu79 & FPSchazly.
I learn a lot by reading your replies. I have just found out that seawolf and 688 have 2 towed arrays. Do I need to use both of them or one is enough? |
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#8 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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I cannot speak for stock DW, as I play with LWAMI. In the 688 the two TA are different: one (don't remember if port or starboard) is the "thin" array the other the "broad" one. The "thin" array is "more sensible" and that means it could potentially detect contacts at greater range and it will wash out at a lower speed than the "broad" one. So the choice of which one to listent to in a given moment depends on the tactical situation at hand. You can stream both of them, if you want, and then switch to the choosen one in the "navigation" screen before going to the broadband/narrowband TA screen. |
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