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Old 11-03-13, 10:43 AM   #8
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

I noticed something like that.. related to lag.. some time ago. I forgot to tell you.... each time after I install mods... I make a mod for myself.. remove red flare. I modify. 2 lines.. in zones.cfg:

[DistressFlareWarship]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=130
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_es cort, 40
;Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None


[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=65
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_me rchant, 40
;Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None

I just put in front of thos 2 lines '';'' to not be executed.... if I am remember well, tdw knows that this red flare is resource consuming, but I do not remember if he fixed that!

Last edited by stoianm; 11-03-13 at 10:58 AM.
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