![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#4 | |||
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]() Quote:
Quote:
Quote:
When I had made the non-lagging starshell, I tried to add the omni-light to sub-node, but as soon the light node was there, the lagging started again. Even when I changed the omni light to particles.dat lag began again. So to me it seems that there can't be any other reason than the omnilight-node. It lights the ships really beautifully, it's direction is also calculated, and I think this causes stress to computer. There is even a small lag when the effect goes out. My guess is that SH 5's Granny-world doesn't understand the light system from the previous games. Infact there doesn't seem to be any "real lights" in SH 5, even the lights in the bunker and in the sub are just bright 3D objects with a particle halo around, they don't emit actual light at all! |
|||
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|