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Old 10-03-13, 02:17 PM   #136
Hans Witteman
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Originally Posted by tonibamestre View Post
Hey Hans, I know all these questions should be posted once your web is alive but I canot stop asking heheheheh.

The Project says ATLANTIC WARFARE, so does that mean that initially Atlantic Ocean will be the only visible área in the game? In other words, are you planning a initial Global scenery or just the full Atlantic possibly followed by other áreas?
In my humble opinión a GLOBAL base sim is desirable.Accurate addons can be developed later on, right?

Cheers guys.
Hi Toni,

First don't be sorry for asking questions since the purpose of the ATWAR thread is exactly for that.

The whole world will be represent and probably using the Mercator projection type since a spherical projection seem to lead to problems later on.

Shore lines will have elevation according to their real world couterpart but so far my research are telling me that we cannot use GIS data for commercial purpose except if we buy a license and i doubt we will be able to afford such a license, i am still reading on that and have not came to a absolute conclusion.(copyright MicMac)

I understand your point of view regarding global mapping just like in the Outerra engine(not release yet) but i don't think the technology is yet there to use something like Outerra to generate the whole world via GIS data + adding all the in game models and assets and keeping a reasonable frame rate. Maybe in 2 or 3 years but at the moment i don't think so.

The Mercator projection will allow you to go in any oceans of the world but the initial release will only have the Atlantic campaign populated and further expansions will add more theater of operations + additional ships,subs,planes,harbors,airfields.

Keep in mind that as we wrote this we are still evaluating all the best possible techniques to use for our terrain&ocean and lot of testing are going on in the backstage and we will keep you inform about any new info regarding this.

Regards the Atlantic Warfare team
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Old 10-03-13, 05:48 PM   #137
tonibamestre
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You guys will do an excellent job, Im sure. What I would do is to pay special attention to the Multiplayer aspect,to be able to play loooong missions,to be at sea for days if needed and also be able to command civilian merchants and oilers. This way human factor will be a MUST all around the game, not playing with AI elements only.

P.D Will be the Admiral Graff Spee modelled guys?
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Old 10-03-13, 07:32 PM   #138
Hans Witteman
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Quote:
Originally Posted by tonibamestre View Post
You guys will do an excellent job, Im sure. What I would do is to pay special attention to the Multiplayer aspect,to be able to play loooong missions,to be at sea for days if needed and also be able to command civilian merchants and oilers. This way human factor will be a MUST all around the game, not playing with AI elements only.

P.D Will be the Admiral Graff Spee modelled guys?
Thank Toni we will surely do our very best within the limit technology will impose to us.

We agree the multiplayer aspect of ATWAR will have to be lay down very carefully to make sure everything will be well balance and to offer various play modes and we already have some nice ideas regarding this but we cannot release the info yet.

We already plan to have playable merchants not all of them but some will be, just keep in mind they might be available only after initial release it all depend on how smooth the development will go and to how many more artists we can hired.

Regarding Admiral Graff Spee rest assure that ATWAR will include all the capital ships available in the Atlantic theater.

We already have almost all the u-boats done including detail interior for each so our next step and it is already in motion are every major capital ships.

The ATWAR website will have a special section call the Shipyard and it will show the progress on each of the various ships and will be update weekly so you guy's can see the progression.

Regards the Atlantic Warfare team
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Old 10-04-13, 05:39 AM   #139
Heinrich Liebe
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I am pleased with this project and I wish you good luck!
I'd give my last penny for a new, good (sh) sim
I'm waiting eagerly for the site and the kickstarter project ...

...sorry for my bad english

Lars
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Old 10-04-13, 12:43 PM   #140
tonibamestre
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Hans, reading your earlier posts you state that in ATWAR all the battlestations from the diverse commandable vessels will be available to the player.Is it going to be something similar like Ship Sim, walkable ships from bow to stern? I can understand that feature on a submarine,but what about a Battleship? Would not be better to limit the walkable áreas to decks and 6 or 7 3D stations talking about surface ships? I must admit that a whole 3D vessels would be AMAZING, but.......what a ammount of work guys !!

Regards.
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Old 10-04-13, 01:00 PM   #141
Hans Witteman
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Quote:
Originally Posted by Heinrich Liebe View Post
I am pleased with this project and I wish you good luck!
I'd give my last penny for a new, good (sh) sim
I'm waiting eagerly for the site and the kickstarter project ...

...sorry for my bad english

Lars
Hi Heinrich,

Danke
Regards the Atlantic Warfare team
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Old 10-04-13, 01:53 PM   #142
Hans Witteman
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Quote:
Originally Posted by tonibamestre View Post
Hans, reading your earlier posts you state that in ATWAR all the battlestations from the diverse commandable vessels will be available to the player.Is it going to be something similar like Ship Sim, walkable ships from bow to stern? I can understand that feature on a submarine,but what about a Battleship? Would not be better to limit the walkable áreas to decks and 6 or 7 3D stations talking about surface ships? I must admit that a whole 3D vessels would be AMAZING, but.......what a ammount of work guys !!

Regards.
Hi Toni,

Yes all battle-stations will be accessible to the player except main gun turret interior.

Player will be able to walk from bow to stern and this required no work since the collider for the deck will do this automatically.

Battle-stations available will be AA guns,torpedo, depth charges thrower, Hedgehog, Squid, search lights, small caliber artillery.

Once we have 1 ship setup for all battle-stations it is relatively easy to set the others.

Player will have the choice to control everything from bridge and will be able to teleport to the various battle-stations via GUI or keyboard shortcuts.

We are also looking at implementing co-op so you can have a friend taking control of the various stations.

Keep in mind that even if it sound like a lot of work our release strategy make all this possible and you will learn more once the website is going live.

Regards the Atlantic Warfare team
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Old 10-04-13, 02:02 PM   #143
tonibamestre
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The more I read the more I love it!! Hope we will have available the Captain quarters,where we can writte our Logbook and have a nap.

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Old 10-04-13, 05:31 PM   #144
Sung
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We already plan to have playable merchants not all of them but some will be, just keep in mind they might be available only after initial release it all depend on how smooth the development will go and to how many more artists we can hired.Regarding Admiral Graff Spee rest assure that ATWAR will include all the capital ships available in the Atlantic theater.

Hans sorry, but that that sounds more and more unbelivable.
Stearing merchants make no sense and definatly it makes no fun.
Its a boring job.

All capital ships in the atlantic theatre playable - uhh. Hmm, is that some kind of promotion i didn't understand

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Old 10-04-13, 07:02 PM   #145
Hans Witteman
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Quote:
Originally Posted by Sung View Post
We already plan to have playable merchants not all of them but some will be, just keep in mind they might be available only after initial release it all depend on how smooth the development will go and to how many more artists we can hired.Regarding Admiral Graff Spee rest assure that ATWAR will include all the capital ships available in the Atlantic theater.

Hans sorry, but that that sounds more and more unbelivable.
Stearing merchants make no sense and definatly it makes no fun.
Its a boring job.

All capital ships in the atlantic theatre playable - uhh. Hmm, is that some kind of promotion i didn't understand

Hi Sung,

First i would like to remind you that you are exactly taking the same slippery road xaron begin in that thread last week and mod were warning you to stay out of here if your only contribution is sarcasms!

The purpose of this thread is to have feedback from the community about the kind of features they would like to see in and the more ideas from them the better for us to see what we will include.

Playable merchant ships is something very interesting since many were equip with cannons later on and some were carrying important supply to support troops on the various fronts.

And if you find that boring then ship simulator is exactly about only merchant shipping and they sold 650,000 copy so the potential is definitely there for at least some playable one and they will be done later on if we have some positive feedback from our forum.

OK i want to make myself clear here i am tired of wasting time with both of you so please stay in your thread if the only thing your capable is spreading sarcasms.

Just for the records here we have 2 guy's not coming from the video game industry who never release any commercial title trying to teach professionals video game developers how to direct their project.

Any more sarcastic reply from both of you will simply be ignored from now on.
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Old 10-05-13, 02:38 AM   #146
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Hans, there is no sarcasm in my postings.
Thats my personal opinion.

For example the royal navy had 1939 88 capital ships. I understand that you say all that ships will be playable. Such a mass is unbelivable for me.
And why you said i'm a non professional. I did not call you anything. Please be fair.
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Old 10-05-13, 02:41 AM   #147
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Im gonna stay tuned for news
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Old 10-05-13, 03:28 AM   #148
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I don't want to quote everything but lets face the facts. Sung and I just had some reality checks posted. We both stated we wish you success and warned about the unbelievable feature list. I understand that you just want to collect ideas but you should be fair to tell what's realistic to accomplish and what's not. The answers from your team were just personal attacks, calling us unprofessional, arrogant and whatever.

Quote:
Originally Posted by Hans Witteman View Post
OK i want to make myself clear here i am tired of wasting time with both of you so please stay in your thread if the only thing your capable is spreading sarcasms.
Maybe we are too sarcastic. Apologies for that.

Quote:
Just for the records here we have 2 guy's not coming from the video game industry who never release any commercial title trying to teach professionals video game developers how to direct their project.
Do you really think it matters whether you come from the game industry or not? So you are professional video game developers? Just for the records. We have Hans who has exactly what commercial title released? What's exactly your professional role? Game design? Oh dear...
I know you have a good team of 2d/3d artists who worked for the Silent Hunter series. I know you already did a bunch of modeling work. I still miss the guys who put this all together. Do your programmers even know about your feature list? I doubt it.

For me it looks like you do the specs on the fly. And that's no sarcasm. Again, I WISH YOU SUCCESS. Just keep your feets on the ground and god damn accept criticism!
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Old 10-05-13, 03:36 AM   #149
Hans Witteman
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Quote:
Originally Posted by Sung View Post
Hans, there is no sarcasm in my postings.
Thats my personal opinion.

For example the royal navy had 1939 88 capital ships. I understand that you say all that ships will be playable. Such a mass is unbelivable for me.
And why you said i'm a non professional. I did not call you anything. Please be fair.
Hi Sung,

Since we start this thread i was always fair with you guy's but did you notice you are the only one here always commenting negatively about ATWAR!

Do you guy's read what i wrote here since the beginning here a reminder:

post 46 my answer to you :

Hi Sung,

But way before i even start creating the u-boot_hahd mod i already plan for a ww2 naval Sim and i build a tremendous amount of models, vehicles, characters and all sort of assets for that specific goal.

To sum it up a good 3 to 4 years of work is already done and will be release in promotional material soon.

So that why we are confident to make it under 3 years and recent advancement in technology and available library's of source code make many aspect of the game much faster to implement than only 2 years ago.

In the worst case scenario we wont do the mistake each big studio is making like rushing an unfinished game out to please the financiers.

Here a reply i made to your partner xaron post 78


Hi Xaron,

You have no idea what is already done for Atlantic Warfare and also no idea about our business model for release so i cannot see how you would know that we need 100 peoples for the job!

The advancement in technology in the past 2 years have made thing a lot faster to accomplish and we know how much time is required for such a project so have no worry since we are not a bunch of lunatics out of the blues but professionals.


Post 103 another reply to your buddy :


Hi Xaron,

I repeat you have absolutely no clues about our release game model and we are professionals not amateurs wannabe.

Post 105 another reply :

If we release a statement regarding game features it is because we all have a discussion prior to see the feasibility.

Again since you don't seem to read what i wrote we have a business release model type that you are not aware off!

Post 111 another reply in detail:

Again like i said once our game deployment strategy will be known everybody will understand that our goal is very realistic so judging us by the sum of features and saying it is not realistic is premature without knowing first our deployment strategy.

So as you can see either there is a language barrier or you deliberately stalking this thread!

Do you think we are nuts here and that we will launch ATWAR in 3 years from here with all the available fleets from both side on initial release?

Refer to post 111 just a few line up and you got your answer.

I am a very comprehensive type of guy so you are still welcome here if you can add something constructive otherwise you should put all your effort toward working on your game.

I truly hope it is the last time...


Regards the Atlantic Warfare team
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Old 10-05-13, 03:40 AM   #150
Hans Witteman
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Quote:
Originally Posted by SnipersHunter View Post
Im gonna stay tuned for news
Thank sniper
regards the Atlantic Warfare team
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