SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 10-03-13, 06:09 AM   #1
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
Default

Hey Hans, I know all these questions should be posted once your web is alive but I canot stop asking heheheheh.

The Project says ATLANTIC WARFARE, so does that mean that initially Atlantic Ocean will be the only visible área in the game? In other words, are you planning a initial Global scenery or just the full Atlantic possibly followed by other áreas?
In my humble opinión a GLOBAL base sim is desirable.Accurate addons can be developed later on, right?

Cheers guys.
tonibamestre is offline  
Old 10-03-13, 02:17 PM   #2
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Quote:
Originally Posted by tonibamestre View Post
Hey Hans, I know all these questions should be posted once your web is alive but I canot stop asking heheheheh.

The Project says ATLANTIC WARFARE, so does that mean that initially Atlantic Ocean will be the only visible área in the game? In other words, are you planning a initial Global scenery or just the full Atlantic possibly followed by other áreas?
In my humble opinión a GLOBAL base sim is desirable.Accurate addons can be developed later on, right?

Cheers guys.
Hi Toni,

First don't be sorry for asking questions since the purpose of the ATWAR thread is exactly for that.

The whole world will be represent and probably using the Mercator projection type since a spherical projection seem to lead to problems later on.

Shore lines will have elevation according to their real world couterpart but so far my research are telling me that we cannot use GIS data for commercial purpose except if we buy a license and i doubt we will be able to afford such a license, i am still reading on that and have not came to a absolute conclusion.(copyright MicMac)

I understand your point of view regarding global mapping just like in the Outerra engine(not release yet) but i don't think the technology is yet there to use something like Outerra to generate the whole world via GIS data + adding all the in game models and assets and keeping a reasonable frame rate. Maybe in 2 or 3 years but at the moment i don't think so.

The Mercator projection will allow you to go in any oceans of the world but the initial release will only have the Atlantic campaign populated and further expansions will add more theater of operations + additional ships,subs,planes,harbors,airfields.

Keep in mind that as we wrote this we are still evaluating all the best possible techniques to use for our terrain&ocean and lot of testing are going on in the backstage and we will keep you inform about any new info regarding this.

Regards the Atlantic Warfare team
__________________




Hans Witteman is offline  
Old 10-03-13, 05:48 PM   #3
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
Default

You guys will do an excellent job, Im sure. What I would do is to pay special attention to the Multiplayer aspect,to be able to play loooong missions,to be at sea for days if needed and also be able to command civilian merchants and oilers. This way human factor will be a MUST all around the game, not playing with AI elements only.

P.D Will be the Admiral Graff Spee modelled guys?
tonibamestre is offline  
Old 10-03-13, 07:32 PM   #4
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Quote:
Originally Posted by tonibamestre View Post
You guys will do an excellent job, Im sure. What I would do is to pay special attention to the Multiplayer aspect,to be able to play loooong missions,to be at sea for days if needed and also be able to command civilian merchants and oilers. This way human factor will be a MUST all around the game, not playing with AI elements only.

P.D Will be the Admiral Graff Spee modelled guys?
Thank Toni we will surely do our very best within the limit technology will impose to us.

We agree the multiplayer aspect of ATWAR will have to be lay down very carefully to make sure everything will be well balance and to offer various play modes and we already have some nice ideas regarding this but we cannot release the info yet.

We already plan to have playable merchants not all of them but some will be, just keep in mind they might be available only after initial release it all depend on how smooth the development will go and to how many more artists we can hired.

Regarding Admiral Graff Spee rest assure that ATWAR will include all the capital ships available in the Atlantic theater.

We already have almost all the u-boats done including detail interior for each so our next step and it is already in motion are every major capital ships.

The ATWAR website will have a special section call the Shipyard and it will show the progress on each of the various ships and will be update weekly so you guy's can see the progression.

Regards the Atlantic Warfare team
__________________




Hans Witteman is offline  
Old 10-04-13, 05:39 AM   #5
Heinrich Liebe
Swabbie
 
Join Date: Dec 2004
Location: Hamburg, Germany
Posts: 5
Downloads: 22
Uploads: 0
Default

I am pleased with this project and I wish you good luck!
I'd give my last penny for a new, good (sh) sim
I'm waiting eagerly for the site and the kickstarter project ...

...sorry for my bad english

Lars
Heinrich Liebe is offline  
Old 10-04-13, 12:43 PM   #6
tonibamestre
中国水兵
 
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
Default

Hans, reading your earlier posts you state that in ATWAR all the battlestations from the diverse commandable vessels will be available to the player.Is it going to be something similar like Ship Sim, walkable ships from bow to stern? I can understand that feature on a submarine,but what about a Battleship? Would not be better to limit the walkable áreas to decks and 6 or 7 3D stations talking about surface ships? I must admit that a whole 3D vessels would be AMAZING, but.......what a ammount of work guys !!

Regards.
tonibamestre is offline  
Old 10-04-13, 01:53 PM   #7
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Quote:
Originally Posted by tonibamestre View Post
Hans, reading your earlier posts you state that in ATWAR all the battlestations from the diverse commandable vessels will be available to the player.Is it going to be something similar like Ship Sim, walkable ships from bow to stern? I can understand that feature on a submarine,but what about a Battleship? Would not be better to limit the walkable áreas to decks and 6 or 7 3D stations talking about surface ships? I must admit that a whole 3D vessels would be AMAZING, but.......what a ammount of work guys !!

Regards.
Hi Toni,

Yes all battle-stations will be accessible to the player except main gun turret interior.

Player will be able to walk from bow to stern and this required no work since the collider for the deck will do this automatically.

Battle-stations available will be AA guns,torpedo, depth charges thrower, Hedgehog, Squid, search lights, small caliber artillery.

Once we have 1 ship setup for all battle-stations it is relatively easy to set the others.

Player will have the choice to control everything from bridge and will be able to teleport to the various battle-stations via GUI or keyboard shortcuts.

We are also looking at implementing co-op so you can have a friend taking control of the various stations.

Keep in mind that even if it sound like a lot of work our release strategy make all this possible and you will learn more once the website is going live.

Regards the Atlantic Warfare team
__________________




Hans Witteman is offline  
Old 10-04-13, 01:00 PM   #8
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Quote:
Originally Posted by Heinrich Liebe View Post
I am pleased with this project and I wish you good luck!
I'd give my last penny for a new, good (sh) sim
I'm waiting eagerly for the site and the kickstarter project ...

...sorry for my bad english

Lars
Hi Heinrich,

Danke
Regards the Atlantic Warfare team
__________________




Hans Witteman is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:50 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.