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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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First i would like to remind you that you are exactly taking the same slippery road xaron begin in that thread last week and mod were warning you to stay out of here if your only contribution is sarcasms! The purpose of this thread is to have feedback from the community about the kind of features they would like to see in and the more ideas from them the better for us to see what we will include. Playable merchant ships is something very interesting since many were equip with cannons later on and some were carrying important supply to support troops on the various fronts. And if you find that boring then ship simulator is exactly about only merchant shipping and they sold 650,000 copy so the potential is definitely there for at least some playable one and they will be done later on if we have some positive feedback from our forum. OK i want to make myself clear here i am tired of wasting time with both of you so please stay in your thread if the only thing your capable is spreading sarcasms. Just for the records here we have 2 guy's not coming from the video game industry who never release any commercial title trying to teach professionals video game developers how to direct their project. Any more sarcastic reply from both of you will simply be ignored from now on. |
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#2 |
Developer
Join Date: Mar 2008
Posts: 335
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Hans, there is no sarcasm in my postings.
Thats my personal opinion. For example the royal navy had 1939 88 capital ships. I understand that you say all that ships will be playable. Such a mass is unbelivable for me. And why you said i'm a non professional. I did not call you anything. Please be fair.
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SILENT DEPTH the submarine simulation for your mobile device www.silentdepth.com https://www.facebook.com/silentdepth/ Silent Depth Manual |
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#3 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
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Im gonna stay tuned for news
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#4 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Thank sniper
![]() regards the Atlantic Warfare team |
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#5 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Since we start this thread i was always fair with you guy's but did you notice you are the only one here always commenting negatively about ATWAR! Do you guy's read what i wrote here since the beginning here a reminder: post 46 my answer to you : Hi Sung, But way before i even start creating the u-boot_hahd mod i already plan for a ww2 naval Sim and i build a tremendous amount of models, vehicles, characters and all sort of assets for that specific goal. To sum it up a good 3 to 4 years of work is already done and will be release in promotional material soon. So that why we are confident to make it under 3 years and recent advancement in technology and available library's of source code make many aspect of the game much faster to implement than only 2 years ago. In the worst case scenario we wont do the mistake each big studio is making like rushing an unfinished game out to please the financiers. Here a reply i made to your partner xaron post 78 Hi Xaron, You have no idea what is already done for Atlantic Warfare and also no idea about our business model for release so i cannot see how you would know that we need 100 peoples for the job! The advancement in technology in the past 2 years have made thing a lot faster to accomplish and we know how much time is required for such a project so have no worry since we are not a bunch of lunatics out of the blues but professionals. Post 103 another reply to your buddy : Hi Xaron, I repeat you have absolutely no clues about our release game model and we are professionals not amateurs wannabe. Post 105 another reply : If we release a statement regarding game features it is because we all have a discussion prior to see the feasibility. Again since you don't seem to read what i wrote we have a business release model type that you are not aware off! Post 111 another reply in detail: Again like i said once our game deployment strategy will be known everybody will understand that our goal is very realistic so judging us by the sum of features and saying it is not realistic is premature without knowing first our deployment strategy. So as you can see either there is a language barrier or you deliberately stalking this thread! Do you think we are nuts here and that we will launch ATWAR in 3 years from here with all the available fleets from both side on initial release? Refer to post 111 just a few line up and you got your answer. I am a very comprehensive type of guy so you are still welcome here if you can add something constructive otherwise you should put all your effort toward working on your game. I truly hope it is the last time... Regards the Atlantic Warfare team |
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#6 | ||
Ensign
![]() Join Date: Sep 2009
Location: Germany
Posts: 222
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I don't want to quote everything but lets face the facts. Sung and I just had some reality checks posted. We both stated we wish you success and warned about the unbelievable feature list. I understand that you just want to collect ideas but you should be fair to tell what's realistic to accomplish and what's not. The answers from your team were just personal attacks, calling us unprofessional, arrogant and whatever.
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I know you have a good team of 2d/3d artists who worked for the Silent Hunter series. I know you already did a bunch of modeling work. I still miss the guys who put this all together. Do your programmers even know about your feature list? I doubt it. For me it looks like you do the specs on the fly. And that's no sarcasm. Again, I WISH YOU SUCCESS. ![]() |
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#7 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Why in hell i am wasting time again with you? You are polluting this thread and people are sending messages in private telling me that i am incredibly tolerating your arrogance since far too long. I work on 2 games none of them got release because both developers run out of fund and after this bitter sweet experience since the second developer didn't pay me for 3 month then i accept a teaching offer in college. Some of my formers students work on game like Prince of Persia, Tom Clancy Splinter Cell, Assassins creed, Mortal Kombat and others! Do you think you can teach that in college for 6 years if you have no clue about what your doing? I also have teach Photoshop, webdesign, marketing and page layout! So please get out of here and work on your project instead of polluting this thread like cheap trolls! |
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#8 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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We seriously request a moderator to stop this circus once and for good since my patience is wearing thin!
This thread is currently hijack! We sincerely apologies to our supporters for these incidents but we have no control over it. Last edited by Hans Witteman; 10-05-13 at 04:13 AM. |
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#9 |
Developer
Join Date: Mar 2008
Posts: 335
Downloads: 6
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Hans, i worked on over 40 projekts and i earn money every day with my work.
I didnt insult or taunt you or your teammembers with my postings. Why in hell you explode insuch way? Stay cool.
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SILENT DEPTH the submarine simulation for your mobile device www.silentdepth.com https://www.facebook.com/silentdepth/ Silent Depth Manual |
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#10 | ||||||
Ensign
![]() Join Date: Sep 2009
Location: Germany
Posts: 222
Downloads: 0
Uploads: 0
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I don't know, tell me.
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