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Old 10-04-13, 09:35 AM   #1
plj
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Crashdiving with that above zone.cfg in Memel harbor does no damage to my sub .. I can steer her into land without any damage .. 100% realism...
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Old 10-04-13, 10:25 AM   #2
Husksubsky
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oh dear I better wait with the install till this gets sorted. I can try to merge too but the result will need overlooking.
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Old 10-04-13, 10:55 AM   #3
gap
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Quote:
Originally Posted by plj View Post
I'll do it .. need to learn how to do this anyway if I am to compile a brainless installer :p
You can do it: it is really an easy task, and since you are at it, you can also do the same work with Alternate Sinking Mechanism (v1 and v2), and Real Sink 1.0. They are not compatible with each other and with the AI Crew Damage mod, but they can be made compatible with the latest versions of FX.U. and R.S.D. by merging the missing zone definitions.

When you get the files ready, you should start a new REL thread, call it "Zones.cfg updates" or something like that, put there the links to the various versions of the file tweaked by you, and keep them updated when a mod adds new zone definitions or modifies the old ones.

Quote:
Originally Posted by plj View Post
...

Like this ?
Exactly that: the file contains three sections:

- [Zones List]: it is the index of the zone definitions set in the file. They must be numbered and sorted in ascending order. Most mods come to a stop at 224=NFlotFlood, I think. You should add the missing zones from R.S.D. 5.3, which got the most updated Zones.cfg at present. The good news is that all the versions of Zones.cfg follow the same numbering, so all you need to do is checking the end of the Zone List of each file for missin entries

- after that section, there are n sections (where n = sorting number of the last item in Zones List), each containing the settings of each of the zones listed in the Zones List section. There are no numbers here, but zone definitions follow the same order as in the Zones List, and their headers use the same names as stated in Zones List. Again, you should skip to the end, and copy/paste the missing definitions.

- the last short section is called [Global Params] and you shouldn't touch it.

Easier done than said

Quote:
Originally Posted by plj View Post
Thanx for the knowledge ... just curious btw ... is there stuff you dont know about silent hunter 5 ?
There is still very much that I don't know. My weakest point? Campaign settings: I know almost nothing about them (shame on Trevally who didn't teach me yet ) ...not to mention all the knowledge of TDW about SH5's code, which is definitely outside my reach.

Quote:
Originally Posted by vdr1981 View Post
After TDW New UI's?
If you tell me which files of each mod conflict with New UI's, I will be able to give you my informed answer, but in general New UI's shouldn't interfere too much with those mods

Quote:
Originally Posted by plj View Post
Crashdiving with that above zone.cfg in Memel harbor does no damage to my sub .. I can steer her into land without any damage .. 100% realism...
Do you mean the one you have pasted @ post #10 ? That file is missing the new zones of R.S.D. If you had the latter mod enabled during your test at Memel, I am even surprised that you dind't get a CTD due to the missing zone definitions.
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Old 10-04-13, 11:31 AM   #4
plj
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@gap:

The above file was already edited .. I just compared the two files, the one I added some zones to VS the one in RSD .. they are identical except for a few points:

- RSD's zones.cfg uses higher values for the critical floatation.
Original is 0.1 RSD is 0.300000

- RSD's zones.cfg has a couple of 'father=##' lines outcommented or with different values

- Values in uboat equipment in his file are higher, more stuff destructible, etc.

Other then that, they do not differ one bit. It seems to me that the revised zones.cfg we where talking about here, is not needed as it's already present in RSD ... or I'm making a wonderfull error again.
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Old 10-04-13, 12:05 PM   #5
gap
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Quote:
Originally Posted by plj View Post
@gap:

The above file was already edited .. I just compared the two files, the one I added some zones to VS the one in RSD .. they are identical except for a few points:

- RSD's zones.cfg uses higher values for the critical floatation.
Original is 0.1 RSD is 0.300000

- RSD's zones.cfg has a couple of 'father=##' lines outcommented or with different values

- Values in uboat equipment in his file are higher, more stuff destructible, etc.

Other then that, they do not differ one bit. It seems to me that the revised zones.cfg we where talking about here, is not needed as it's already present in RSD ... or I'm making a wonderfull error again.
my bad... I thought that vdr1981 had introduced new zone definitions, instead of altering the settings of yet existing zones, but I was obviously wrong

This complicates a bit our task, because we need to compare file settings one by one. Doing it by eye is almost impossible, but using a file merging tool, as WinMerge, makes the job much easier. Did you use anyhing like that? Are you sure that you have updated al the R.S.D. settings in the new file?

I am trying to track down the problem you have had at Memel
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Old 10-04-13, 12:17 PM   #6
vdr1981
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I don't understand what is the problem. Do you use use zone definitions from U-boat sections for some unplayable ships? I changed only settings in that category...
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Old 10-04-13, 12:26 PM   #7
plj
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Quote:
Originally Posted by gap View Post
my bad... I thought that vdr1981 had introduced new zone definitions, instead of altering the settings of yet existing zones, but I was obviously wrong

This complicates a bit our task, because we need to compare file settings one by one. Doing it by eye is almost impossible, but using a file merging tool, as WinMerge, makes the job much easier. Did you use anyhing like that? Are you sure that you have updated al the R.S.D. settings in the new file?

I am trying to track down the problem you have had at Memel
It DID miss a few things, but other then those missing entries created by RSD, the files are identical except for values used. Example:

Generic Patcher one:

Quote:
[NFlotEmpty]
Multiplier=1.0
Flotability=18.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.01
Critical=No
FloodingTime=1800
CargoType=None
Crash Depth=15
RSD one

Quote:
[NFlotEmpty]
Multiplier=1.0
Flotability=18.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.36
Critical=No
FloodingTime=1800
CargoType=None
Crash Depth=15
I used filecompare from notepad++


There is no issue vdr there was talk about another mod needed which can be found in the mods shiped with generic patcher. It conflicts with several other mods that change zone.cfg
After mild investigation by yours truly, the files seem to be identical, except for values used, and your additions to the file. This caused some confusion, thats all.

@memel harbor issue: I think the issue I had there is that RSD chages a lot of 'father' values or outcomments them, where the one I was edditing, doesnt have those changes.
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Old 10-04-13, 12:21 PM   #8
rmccurry
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i guess im a noob too im confused with mods lol
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