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Old 09-28-13, 05:46 PM   #1
vdr1981
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So, unless a station is destroyed (in which case both parts are destroyed), damage levels of the station and of its sesor remain separate, right?
Correct!

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Originally Posted by gap View Post
I see. Have you tried adding new boxes directly to SH3ZonesCtr@NSS_Uboat7*, moving/resizing them so that they envelop the desired stations, and liking the boxes to those stations through the object linked to property?
I tried something like that before with torpedo tubes, i got CTD...That' why i created new .sim file for torpedo doors animation and copy wpnsubtorpedo (you know what i mean) controller into newly created file. Result was, all the tubes was present and you could fire torpedo but without aiming capabilities . This actually gave me an idea to somehow use this feature an make something from that. If i could not destroy torp tubes, maybe i could destroy TDC...Will see..
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Old 09-28-13, 06:07 PM   #2
gap
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I tried something like that before with torpedo tubes, i got CTD...That' why i created new .sim file for torpedo doors animation and copy wpnsubtorpedo (you know what i mean) controller into newly created file. Result was, all the tubes was present and you could fire torpedo but without aiming capabilities . This actually gave me an idea to somehow use this feature an make something from that. If i could not destroy torp tubes, maybe i could destroy TDC...Will see..
The wpnsubtorpedo controller is actually more complicated than other controllers: it controls many torpedo-related features, and applying to all the torpedo tubes in a submarine, it must be placed on the main unit. By assigning it to a single torpedo tube model, you would end having multiple iterations of the same controller working at the same time, one for each tube, which is meaningless
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Old 09-29-13, 07:13 AM   #3
vdr1981
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Gap, should i upload sensors.gr2 so you can add that transparent mesh to GHG hidrophon? Is that big work or you can do it quick?
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Old 09-29-13, 09:03 AM   #4
SnipersHunter
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Hey my sub is sinking down automatical but i dont have floodings and my dive plane transmission is 97%
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Old 09-29-13, 09:19 AM   #5
Mikemike47
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Hey my sub is sinking down automatical but i dont have floodings and my dive plane transmission is 97%
I've had the same situation. Planes could be at 97% in the down position, not level. I blowed the ballast and/or (full) reverse engines depending how deep you are.
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Old 09-29-13, 10:36 AM   #6
SnipersHunter
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I've had the same situation. Planes could be at 97% in the down position, not level. I blowed the ballast and/or (full) reverse engines depending how deep you are.
If i surface completly iam 2-5 minutes later 10 meters depth . For example now i was 120 meter depth and after 3 minutes on 135-140m
I think that the Planes stocking at down position with 97% is very extrem at 80 or 70 % but at 97%, really??
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Old 09-29-13, 01:51 PM   #7
vdr1981
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If i surface completly iam 2-5 minutes later 10 meters depth . For example now i was 120 meter depth and after 3 minutes on 135-140m
I think that the Planes stocking at down position with 97% is very extrem at 80 or 70 % but at 97%, really??
I don't understand what are you exactly trying to say but you maybe had damaged compartments with significant flooding , but this is not shown in damage menu.
Aft.Quarters and conning tower aren't present in damage menu but their damage will effect flotability significantly, For example, Aft quarters have flotability same as the command room while connig tower has flotability something like 1/4 of comm.romm.

I've added (for v5) two new damage slots which will show current damage state for those compartmens... See picture...



Edit:
I experienced something similar while i was testing sinking mechanic but only until i spend all the commpresed air...After that, sub went strait down...
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Old 09-29-13, 10:18 AM   #8
gap
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Gap, should i upload sensors.gr2 so you can add that transparent mesh to GHG hidrophon? Is that big work or you can do it quick?
We can't add new meshes to a GR2 model, if it didn't get them at all. We can only replace existing meshes. This is one of the current limitations of GR2 Editor.

What we can do, is creating a separate GHG model in a cloned GR2 file (or in a new dat file), give it the appropriate controllers, and make upc/eqp files to point to the new model instead of the old one. It shouldn't take too long. While I am preparing the new files, you could look into "settings files" for any reference to the stock GHG model, and bookmark them for future modification
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