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Old 09-28-13, 09:54 AM   #1
Stormfly
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possible bug, need to be verified...

if activating R.S.D. and starting a new campaign using "silentotto", selecting campaign Mare Nostrum, i got a CTD while loading the campaign (at the end, after the loading screen disapear).

if starting a new campaign without "silentotto" al went ok.
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Old 09-28-13, 10:16 AM   #2
vdr1981
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Quote:
Originally Posted by Stormfly View Post
possible bug, need to be verified...

if activating R.S.D. and starting a new campaign using "silentotto", selecting campaign Mare Nostrum, i got a CTD while loading the campaign (at the end, after the loading screen disapear).

if starting a new campaign without "silentotto" al went ok.
Hm, just started ""Mare nostrum" with silenotto without any problems..., althouh, with files from unreleased v5.
Someone else maybe?


List:
Code:
Generic Mod Enabler - v2.6.0.157
[E:\Instalirane igre Win7 -2\SH5\MODS]

Accurate German Flags
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - No U-Mark
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_22_ByTheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith#1
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_Real_Navigation
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Nauticalwolf's_Periscope_Mod_v1.0
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith patch 1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II_full v2.2
Expanded Navies by Cybermat47 v.1.0.01
Sobers Terrain fix for OH2 V2.2
SkyBaron's Leigh Light for SH5 1.1
Reworked Morale and Abilities v.1.1
MFCMCCDLite
RPM Hydrophone v2.2 -for OHII full v2.2-
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
EQuaTool 01.01 by AvM - Large Style
Shadow Improvement ModLR
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Fix clock rear torpedo room VIIA
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
sobers no footstep sound mod
sobers water splash anim SH5
Submarine's .sim&cfg (modified for engine ratio patches)-EDITED
gap - armaments & equipments patch v 0.2
Anti-Lag
Reworked U-boat Guns (incomplete version)
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
TDC Graphics by Naights v1.0
TDW options -zadnji
R.S.D. - Reworked Submarine Damage v5 by vdr1981
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
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Old 09-28-13, 10:54 AM   #3
vdr1981
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Herr SniperHunter!

When You have time, you can write down correct German names for equipment from those screenshots...

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Old 09-28-13, 12:28 PM   #4
SnipersHunter
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Quote:
Originally Posted by vdr1981 View Post
Herr SniperHunter!

When You have time, you can write down correct German names for equipment from those screenshots...
Yes i see what i can do for you . Please write me next time a PN that i really see that you want something from me. I dont look always in this thread
I write you a PM with the german words
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Old 09-28-13, 12:35 PM   #5
vdr1981
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Quote:
Originally Posted by SnipersHunter View Post
Yes i see what i can do for you . Please write me next time a PN that i really see that you want something from me. I dont look always in this thread
I write you a PM with the german words
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Old 09-28-13, 12:36 PM   #6
SnipersHunter
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You got a Message
I will send you more later this day
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Old 09-28-13, 12:40 PM   #7
vdr1981
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Code:
Hey here are the first Translations for the first pic you send me.
Torpedo Tube 1=Torpedorohr 1
Torpedo Tube 2=Torpedorohr 2
Torpedo Tube 3=Torpedorohr 3
Torpedo Tube 4=Torpedorohr 4

For.Torp.Room Preassure Hull=Bugtorpedoraum Druckhülle

Fore Diveplanes=Vordere Tiefenruder

Hydrophone Receivers= Hydrophon Empfänger
Oh Oh, this will be so cool, i think i'll ban English version completely..
Just kidding, i'll put englist translation in the equipment description area...
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Old 09-28-13, 01:08 PM   #8
Mikemike47
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Quote:
Originally Posted by Stormfly View Post
possible bug, need to be verified...

if activating R.S.D. and starting a new campaign using "silentotto", selecting campaign Mare Nostrum, i got a CTD while loading the campaign (at the end, after the loading screen disapear).

if starting a new campaign without "silentotto" al went ok.
Something similar but not exactly the same. I changed the mod version from 3 to 4 after I returned to the bunker? I just finished happy times then tried Mare Nostrum in the campaign. Restarted game and CTD. Most documenation says to start a new campaign when changing mods. But I usually try a mod change to see if I can get away with it after returning to bunker. Other than this mod version change, all mods are the same as listed below in the code section.

[QUOTE=vdr1981;2120432]Hm, just started ""Mare nostrum" with silenotto without any problems..., althouh, with files from unreleased v5.
Someone else maybe?

Changed to version 4. Started new campaign at Mare Nostrum and no CTD.

Code:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers game loading tips V8 SH5
DBM Background Video
sobers green spinning thing SH5
SMission - D-Day Landings
Grossdeutscher Rundfunk
U-Boat Watch Crew Routine SFX
WolfPack Wotan
Messervy_s_gramophone_pack1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
Depth Charge Range Fix
Capthelms Audio+SV Touch Ups
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 12. Sounds
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers best ever fog V22 SH5
sobers waves mod V12 27032013
Window_Lights_Redone_V1
Torpedo_Door_Sound_Mix
Pascal-sh5-Crew-Uniforms
SH5_7A_Conning_Fix
SteelViking's Bunker Fixes V1.0
German U-Boat Hydrophone SFX
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_TDW_MessBoxMinWidth
Manos Scopes-patch for 5x4
Sjizzle's - Charts for NewUIs part 1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Submarine's .sim&cfg (mod engine ratio + ind cont patches)
gap - armaments & equipments patch v 0.2
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
silentmichal's interior mod 1.2.3
Cerberus62 Corrected Depth Charge Projector 1.0
Flower_Class_Corvette_Pack
NDD_Soldati Fix
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
Expanded Navies by Cybermat47 v.1.0.01
OPEN HORIZONS II_full v2.2
OPEN HORIZONS II v2.2 - ORP Gryf and HMS Rocket no reflection patch
OHII v2.2 Sobers Terrain fix
Open Horizons II - Hospital Ship Texture Fix v1
OH II Minefield map for TDWs Ui
Reworked Submarine Damage v4
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden ver. 0.2
SkyBaron's Bold SFX for SH5 1.0
SkyBaron's Leigh Light for SH5 1.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Crew scripting by TheDarkWraith
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers hud sounds V1 SH5
sobers bad weather deck gun V5 SH5
Reworked U-boat Guns (incomplete version)
sobers Depth of Field V6 SH5
sobers map colors SH5 V1
Shadow Improvement Mod
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
TDW_GenericPatcher_v_1_0_149_0
Voice, Sounds & Help - 
Dialogs(xx) and sound cfg - [wip] voices reloaded testing

Last edited by Mikemike47; 09-28-13 at 01:19 PM.
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Old 09-28-13, 01:18 PM   #9
vdr1981
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Quote:
Originally Posted by Mikemike47 View Post

Changed to version 4. Started new campaign at Mare Nostrum and no CTD.
RSD update + continued campaign=CTD
RSD update + new campaign= No CTD
Correct?

I see, this means that we need to start new campaign even if i do not update any of the upc files?... My mistake then, i'll update first post then...
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Old 09-28-13, 01:48 PM   #10
Mikemike47
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Quote:
Originally Posted by vdr1981 View Post
RSD update + continued campaign=CTD
RSD update + new campaign= No CTD
Correct?

I see, this means that we need to start new campaign even if i do not update any of the upc files?... My mistake then, i'll update first post then...
Yes. Can not wait for the new changes to v5. Sweet work!
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Old 09-30-13, 02:44 AM   #11
plj
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Quote:
Originally Posted by vdr1981 View Post
RSD update + continued campaign=CTD
RSD update + new campaign= No CTD
Correct?

I see, this means that we need to start new campaign even if i do not update any of the upc files?... My mistake then, i'll update first post then...
So I did a complete uninstall yesterday .. deleted left overs, reinstalled, patched to 1.2, copied JSGME to my install dir, ran it, closed it, copied mods into MOD dir, loaded .mep file, added patcher, new campaign, silentotto, mare nostrum, CTD while loading dock graphics, right after sounds started playing for the dock..

Remove R.S.D. from modlist, restart sh5, continue game: loads ok.


It's unclear to me from this topic if tis issue is resolved in the next version, or should not be here at this moment either with a new campaign, but in case it's the 2nd option: no luck for me

Modlist:

Code:
Accurate German Flags
sobers game loading tips V8 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog  V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Submarine's .sim&cfg (modified for engine ratio + independent control patches)
Sjizzles - Charts for NewUIs part1_07.06.2013
Sjizzles - Charts for NewUIs part 2_07.06.2013
Sjizzles - Charts for NewUIs part 3_24.06.2013
Sjizzles - Charts for NewUIs part 4_20.07.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
silentmichal's interior mod 1.2.3
Church's Compass Dials Mod v2.2 - Option One
OPEN HORIZONS II_full v2.2
R.S.D. - Reworked Submarine Damage v4 by vdr1981
SkyBaron's Leigh Light for SH5 1.1
Sobers Terrain fix for OH2 V2.2
RPM Hydrophone v2.2.1
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers Realistic contrast V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
sobers deck crew always whispering v2 SH5
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V5 SH5
sobers map colors SH5 V1
Im not sure what I'm doing wrong this time ... ?
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Old 09-30-13, 06:34 AM   #12
plj
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So, thinking it was probably my mod order, I adapted from mikemike47's list in one of the other topics ... I no longer have a CTD on mare nostrum.

Will open another topic for my new issue :p
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Old 09-30-13, 07:17 AM   #13
vdr1981
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Hm Plj, you don't use FX update 0.0.22 ?

Edit: newermind , i saw your new thread...

Last edited by vdr1981; 09-30-13 at 07:35 AM.
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