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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#23 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Online multiplayer games suffer a lot from both tech problems and hacking. I think a new idea would be single play with an online "chat" method like using the ship radio to send messages. (with attendant risks for breaking radio silence)
Only the results scored by players are kept record on the servers for the dynamic campaign management. Perhaps some player records for promotions or rewards too. The above avoids hackers who manipulate just about every online game and destroy the honest competition. Contact is still made,in game, between those who wish it via the 'radio' system. You can have ranks with orders from HQ that way. SH5 uses the Python scripting language and apparently that lends itself well to mod development by the community. Please don't make your game such that one has to be online to play it like Steam, Ubisoft, and Origin. Play online should be optional, with local results communicated to server then, having been recorded while offline.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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