SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-27-13, 09:29 AM   #1
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

@Runio,

This is a puzzling problem.

I don't think an MD5 check serves any purpose, because it depends on which options are selected.

There is clearly a fault:
Either with your patch. (You should make another patch. Remember you need to patch a copy of SH3.exe already modified by H.sie's patch. Make sure you are using the correct copy of SH3.exe.)
Or with the other changes you need to make to other files. Have you made these other changes?

In particular, if you are using GWX, you must make sure that all references to the CAM-ship are removed. Remove the CAM-ship from the 4B patch package, where you will find it as M36B in the package folder data\sea\M36B (remove the whole M36B folder). Also remove the M36B reference in data\roster\Sea\british\.

There are two key tests you need to perform:
1. Remove the Stiebler 4b patch - I presume you installed it with JSGME - but leave in place H.sie's patch. Does the game still run properly?
2. Download from the link below the special GWX patch that I made for the game, because so many people reported CTDs due to the M36B problem. The patch below contains all the changes needed, and can replace the original 4B patch folder. But you must still provide the patched SH3.exe file.

http://www.subsim.com/mods1/nygm/GWX...n_for_V16B1.7z

3. If the crashes continue, do they occur when you first double-click on the sh3.exe icon? Or do they occur after you have entered the main menu of the game?
This is an important diagnostic.
4. Finally, make sure that you remove ALL other mods (except H.sie V16G1 patch) from your game before applying the Stiebler 4B patches. Test after the 4b patch is in place, and before you add any other mods.

Better luck next time!
Stiebler.
Stiebler is offline   Reply With Quote
Old 05-27-13, 12:47 PM   #2
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,488
Downloads: 880
Uploads: 0
Default

SSS
What there is h.sie V16G1 patch?
Anvar1061 is offline   Reply With Quote
Old 05-27-13, 12:50 PM   #3
desertstriker
Eternal Patrol
 
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
Default

Quote:
Originally Posted by Anvar1061 View Post
SSS
What there is h.sie V16G1 patch?
ftp://hartmuthaas.no-ip.org/public/S...1-Patch-Kit.7z

username Maik
password Woelfe
desertstriker is offline   Reply With Quote
Old 05-28-17, 05:48 AM   #4
Niume
Sea Lord
 
Join Date: Sep 2015
Location: Lithuania
Posts: 1,637
Downloads: 503
Uploads: 2


Default

Stielber could you fix the bug where aircraft only spawns below 1024x tc. In general Sh 3 aircraft are too rare compared to sh4
__________________


GLORY TO UKRAINE!


[ENG] SH 4 KSD II Ace Edition
Niume is offline   Reply With Quote
Old 05-30-17, 01:38 PM   #5
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

@Niume:
Quote:
Stielber could you fix the bug where aircraft only spawns below 1024x tc. In general Sh 3 aircraft are too rare compared to sh4
This is not a bug, but an integral problem of high time compression.
See my post long ago:
http://www.subsim.com/radioroom/show...6&postcount=22 (29 Jan 2006; the important extract follows):

"Concerning time compression (TC):
"SH3 calculates the position of every unit (or unit block, such as a convoy) at every time unit (whatever the internal time tick may be). If you run at 1xTC then no unit, including your U-boat, has travelled very far when the update comes. At 128xTX, everything has moved 128 times further before updates occur. At 1024xTC everything has moved quite a distance before the update occur. So a ship or aircraft may jump suddenly into the middle of your field of view when it wasn't visible before. Alternatively, it may hop completely over the U-boat without either side ever seeing the other. I think use of TC above 512 is unwise, except to accelerate travel to remote patrol areas.

"It is possible to use interpolation routines to check whether two units have hopped over each other without spotting one another. I've done it myself for a customer, but it is complicated and Ubisoft, probably wisely, has decided not to add the extra computational burden."

Stiebler.
Stiebler is offline   Reply With Quote
Old 10-24-18, 02:07 PM   #6
ArnoldR
Medic
 
Join Date: Jul 2018
Posts: 159
Downloads: 22
Uploads: 0


Default

Hello,
I'm at the end of the NYGM installation process, and I have a question about your Patch, Stiebler. It's about the Abandon ship option.

In your documentation, you wrote: "If, after sending your ‘Abandon U-boat’ message, the enemy then sinks you, even on the surface, your crew will NOT be rescued. You will get the usual message “U-boat destroyed.” on the ‘Black Screen of Death’. This should be taken to mean that your U-boat exploded, or sank suddenly, after being hit by shells or bombs from ships or aircraft. In order to survive, you *must* sink the U-boat yourself!"

My question: If, after sending my ‘Abandon U-boat’ message, and then diving at high speed, I'm crushed by the water pressure BEFORE the 10 minutes (needed for my bomb to explode), then will I survive or not?????

Edit: a small remark.
You wrote that for the Change patrol grid mod,one has to change the menu_1024_768.ini. However,the file provided to change the menu_1024_768.ini doesn't seem to add lines for this option.

Last edited by ArnoldR; 10-24-18 at 02:41 PM.
ArnoldR is offline   Reply With Quote
Old 10-25-18, 12:24 PM   #7
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

@ArnoldR:


To answer your questions:
My question: If, after sending my ‘Abandon U-boat’ message, and then diving at high speed, I'm crushed by the water pressure BEFORE the 10 minutes (needed for my bomb to explode), then will I survive or not?????

Answer is NO, you won't survive. Dive only to 80 meters. If already severely damaged, stop dive at 20 meters.

2nd Question: You wrote that for the Change patrol grid mod,one has to change the menu_1024_768.ini. However,the file provided to change the menu_1024_768.ini doesn't seem to add lines for this option.

Answer: The file to change for the Change Patrol Grid is en_menu.txt, lines 2919-2925.
If I have said elsewhere to change menu_1024_768.ini for this purpose, then I have made an error.

I hope that helps.
Stiebler.
Stiebler is offline   Reply With Quote
Old 10-26-18, 11:35 AM   #8
ArnoldR
Medic
 
Join Date: Jul 2018
Posts: 159
Downloads: 22
Uploads: 0


Default

Quote:
Originally Posted by Stiebler View Post
I hope that helps.
Stiebler.
Yes,it perfectly answers my questions. Thank you very much, Sir!!!!
ArnoldR is offline   Reply With Quote
Old 05-03-19, 02:20 PM   #9
neocrife
Watch
 
Join Date: Jul 2014
Posts: 17
Downloads: 28
Uploads: 0
Default

Hello ! The link is dead, isnt it ?
Nevermind, on the signature I found a link. Thanks !
neocrife is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.