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#106 |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#107 |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#108 |
Ocean Warrior
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Gabriele, maybe it's time to think about textures?
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#109 | |
Navy Seal
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![]() Working on them right now ![]() P.S: your screenies are looking good! |
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#110 |
Ocean Warrior
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![]() ![]() Don't forget - textures are hard coded into the TDW FXU Materials.dat.. can we remove his textures from the file and place there ours? Which ones? exactly? I'm afraid I can forget changes what I did for some tests ![]()
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#111 | ||
Navy Seal
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I like especially the first and forth sets of screenies from top, but the following screenshots also look good: ![]() (second set) ![]() ![]() (third set) I will send you the modified TDW particle dat shortly. Next step after getting textures right should be making the splash to have a pointed top end, as seen in the pictures at post #49. I think an easy way to do it would be tweaking particle's overlife size (smaller scale towards LifeTime 1). And something we should also deal with are dark smoke and flames getting out of the ship after torpedo impact. As they are now, they look a bit too short in duration, and smoke should a lot bigger imo ![]() Last edited by gap; 05-11-13 at 11:09 AM. |
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#112 | |||
Ocean Warrior
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![]() All sets were taken with different settings in TDW's Particles.dat and Materials.dat.. ![]() Quote:
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#113 | ||
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![]() That one, my bad. ![]() Do you prefer me to send the modded file, or the new textures? Quote:
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#114 | ||
Ocean Warrior
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Test 8: angle - 14 in particles.dat and angle - 12, radius - 0.1 (was 0.01) for all particulas in materials.dat Modded file is better ![]() ![]() Quote:
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#115 | ||
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Unfortunately I have to go out for dinner, but I hope to be back in time for sending you the modded file. ![]() |
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#116 | |
Count Dracula
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#117 | |
Ocean Warrior
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![]() Anyway, I'm going to make some tests for Trevally ![]() Thanks, though it's not completed yet ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#118 |
Samurai Navy
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#119 | ||
Navy Seal
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![]() http://www.mediafire.com/?d9mb5959q1pbw5s Atm I have only changed PierreE2, SplashVert and SplashvertAdd. PierreE should still provide some vapour. Let us know ![]() |
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#120 | ||
Ocean Warrior
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![]() Looks like some other file uses it.. Have you looked at TwirlSoftBig.tga texture? It looks good for 'water column' ![]() Quote:
![]() I'll test it immediately ![]()
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