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Old 04-09-13, 01:26 PM   #1
Chakotay
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Join Date: Apr 2013
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Downloading and Installing

I've downloaded the mod and tried installing the mod with JSGME and removed all other mods first but hasn't seemed to have any affect. tried going back to base and everything. Can someone pls explain how to install this mod with JSGME for I've had no problems intalling any of my other mods. Is there something else to do first?

btw I'm using english default version
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Old 04-10-13, 11:55 AM   #2
Athlonic
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Quote:
Originally Posted by Chakotay View Post
I've downloaded the mod and tried installing the mod with JSGME and removed all other mods first but hasn't seemed to have any affect. tried going back to base and everything. Can someone pls explain how to install this mod with JSGME for I've had no problems intalling any of my other mods. Is there something else to do first?

btw I'm using english default version
Hi,

Sorry to hear you have issue with this.
Did you check you don't have the "data/data" double folder problem ?

The mod should work right after JSGME activation, no return to port needed.

Hope this helps.
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Old 04-10-13, 06:48 PM   #3
Chakotay
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Installing The Mod (continued)

Quote From Athlonic: "Hi,

Sorry to hear you have issue with this.
Did you check you don't have the "data/data" double folder problem ?

The mod should work right after JSGME activation, no return to port needed.

Hope this helps."


I've checked again to make sure I havent installed the double files. Do u just install the MCCD_1.04 For I've tried installing all the other files fra,ger and so on of MCCD_1.04 nations. Then found they all contain same files just explaining in different language so I tried just installing file: MCCD_1.04 and still not any results. Am I downloading correct MCCD for sh5 version 1.2.0

and I appreciate all of your help, thank you
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Old 04-10-13, 06:57 PM   #4
Targor Avelany
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Quote:
Originally Posted by Chakotay View Post
Quote From Athlonic: "Hi,

Sorry to hear you have issue with this.
Did you check you don't have the "data/data" double folder problem ?

The mod should work right after JSGME activation, no return to port needed.

Hope this helps."


I've checked again to make sure I havent installed the double files. Do u just install the MCCD_1.04 For I've tried installing all the other files fra,ger and so on of MCCD_1.04 nations. Then found they all contain same files just explaining in different language so I tried just installing file: MCCD_1.04 and still not any results. Am I downloading correct MCCD for sh5 version 1.2.0

and I appreciate all of your help, thank you
Make sure that the folder order is something along the line of this:


-You SH5 Installation Folder\data
-\MODS
-\MODS\MCCD_folder
-\MODS\MDDC_folder\data
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Old 04-23-13, 01:37 PM   #5
JacobiMian
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I was wondering about how difficult it would be to accommodate automation scripts with this mod. For example, in TDW's TDC mod you have the ability to navigate in or out of a harbor automatically or to make the navigator give out a celestial fix or dead reckoning fix every few hours. It would be awesome if you could order these scripts using the dialog menu. For example you could tell your navigator or XO to "take the boat out to sea" when you're in a harbor. It would determine which harbor you were in and then run the proper script. It might add a better sense of realism or depth to your crew. Just some ideas, I don't know if they would be more difficult to carry out.
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Old 04-24-13, 03:52 AM   #6
Athlonic
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Quote:
Originally Posted by JacobiMian View Post
I was wondering about how difficult it would be to accommodate automation scripts with this mod. For example, in TDW's TDC mod you have the ability to navigate in or out of a harbor automatically or to make the navigator give out a celestial fix or dead reckoning fix every few hours. It would be awesome if you could order these scripts using the dialog menu. For example you could tell your navigator or XO to "take the boat out to sea" when you're in a harbor. It would determine which harbor you were in and then run the proper script. It might add a better sense of realism or depth to your crew. Just some ideas, I don't know if they would be more difficult to carry out.
Nice idea.

But if I remember correctly, I wasn't able to trigger every commands by using dialogs scripts.
Better ask TDW if he knows if dialogs scripts and game scripts/code are sharing the same variables.
If yes it should be possible.

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Old 04-24-13, 04:15 AM   #7
gap
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Quote:
Originally Posted by Athlonic View Post
Nice idea.

But if I remember correctly, I wasn't able to trigger every commands by using dialogs scripts.
Better ask TDW if he knows if dialogs scripts and game scripts/code are sharing the same variables.
If yes it should be possible.

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