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Old 02-18-13, 05:40 PM   #11
Julhelm
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Join Date: Jul 2007
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Most ED titles are years in development and reuse much the same content over and over. Imagine how long A-10 would have taken if instead of mainly focusing on a single jet, they'd have to build a new map, all-new NPC units etc. Exacly why ED's solution to lack of content has been to open up the game to allow 3rd parties to develop new modules.

I have no doubts that 777 will put out a solid game, but a lot of people are going to be gravely disappointed because it will have less fidelity than CloD/A-10.

But it's the right way to go because they know they have a limited budget and there are physical limits to what x amount of money can get you.

For subsims the right way would be to go back to earlier designs like SH and AOD and iterate on their gameplay. On one hand because they were very playable designs and secondly because such a game would actually be within the realm of the possible for an indie team to handle on a small budget. There is no mid-tier dev like 777 to do subsims so it stands to reason any such effort would have to be smaller.
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