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#1 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ![]() can't believe my own eyes!!! |
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#2 |
Willing Webfooted Beast
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I can't see the pictures!
Must... get... home!
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#3 |
Willing Webfooted Beast
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Gentlemen, I think we have....
BREAKTHROUGH!
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#4 |
Navy Seal
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Good job Targor
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#5 |
Ocean Warrior
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Wonderful
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#6 |
Ace of the Deep
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well, now I gotta re-do all the meshes and bones. Ugh. And see if I can come up with something for animation.
Two questions: 1) any technics on moving bones that is not as painfull as doing it based on visual? The valuses that you change for location, what are they based on? 2) any way to MAKE the unit attack in a test mission? because as it is right now it just sails away on its waypoints, even if it sees the target. I'll post better/more screenshots later. |
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#7 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
As for unit, I think it is the same used in SHIII/IV: 1 unit = 10 m, but I can be wrong on this. |
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